calvinus wrote:Hello CSS, many thanks for your great support.
Unfortunately I found myself again deadly busy for job affairs, so I stopped again the development of fixes and improvements on WW1. I hope to find some relax again in the (near?) future.
Thanks again, Calvinus.
NefariousKoel wrote:Hey Calvinus, how difficult would it be to change the coding so it allows a different file type for the map region graphics?
I ask because I'm very surprised at the game using massive bitmap files (.bmp) when something like a .png format (or others) would work just as well and be about 10% of the size.
I suspect that such hardware burdening sizes may be causing some of the performance sluggishness when moving the map and such. Comments?
calvinus wrote:The png format takes less space on the hard disk, but bitmaps -once loaded into video ram- take a fixed amount of memory. So using png or bmp does change nothing. What you can do is to activate the "low color depth" option in WW1 Config tool, this will make you save 50% VRAM.
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