Sequencing w initiative
Posted: Wed Jul 07, 2010 12:51 am
So let me ask a stupid question:
Assume Plan 17 and Grand Duke....
As the CP you gain initiative, just to allow the Ent to move first.
They are forced to make attacks because the game forces them to.
In the 2nd half of the combat turn, you absorb replacements and then
exploit the now terrible positions the ENT were forced into,
and....
On the next turn, you get initiative, and you now choose to go first,
before the ENT can replace anything, and you basicly inflict very heavy
losses on all of them.
This is how it is supposed to work? y/n
Assume Plan 17 and Grand Duke....
As the CP you gain initiative, just to allow the Ent to move first.
They are forced to make attacks because the game forces them to.
In the 2nd half of the combat turn, you absorb replacements and then
exploit the now terrible positions the ENT were forced into,
and....
On the next turn, you get initiative, and you now choose to go first,
before the ENT can replace anything, and you basicly inflict very heavy
losses on all of them.
This is how it is supposed to work? y/n