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Technologies and Combat Doctrines

Posted: Wed Jun 16, 2010 10:22 pm
by von Sachsen
Despite fully funding technology and only choosing a few technologies as the manual recommended, but I have yet to successfully reaserch barely any technology (in a few games until mid 1915 only once was I successful) while the opposite side seems to be much more sucessful. The same happens with combat doctrines such as Flash Bombardment and so on. Are there any tips you can give me?

Posted: Thu Jun 17, 2010 2:13 am
by cleveland
I don't know if this was happening to you but I was under the impression that only picking Germany to research tech was the way to go. It so happened that I misread the manual and both Germany and Austria can research. After that my trench level went up and I'm now at Chlorine gas. I found that out too late.

In your case it could be as simple as the die rolls that determine tech advance.

Posted: Thu Jun 17, 2010 2:36 pm
by Drakken
cleveland wrote:I don't know if this was happening to you but I was under the impression that only picking Germany to research tech was the way to go. It so happened that I misread the manual and both Germany and Austria can research. After that my trench level went up and I'm now at Chlorine gas. I found that out too late.

In your case it could be as simple as the die rolls that determine tech advance.


All major powers can potentially research technology, including Britain.

In fact, it makes sense to have Britain fuel the bulk of tech research because it can afford it with its budget.

Posted: Thu Jun 17, 2010 2:38 pm
by Drakken
von Sachsen wrote:Despite fully funding technology and only choosing a few technologies as the manual recommended, but I have yet to successfully reaserch barely any technology (in a few games until mid 1915 only once was I successful) while the opposite side seems to be much more sucessful. The same happens with combat doctrines such as Flash Bombardment and so on. Are there any tips you can give me?


Use Event Cards linked to Tech Research to get bonuses on your rolls.

Also, keep in mind that you can research as much as 5 projects per alliance, with one roll for each.

On the Entente you should be easily able to fund the 40EP per Interphase, which significantly increase the odds of researching projects with each passing Interphase.

Finally, check once in a while to see if some techs are in public domain. You have to research them, but it has a 100% chance of succeeding.

Posted: Thu Jun 17, 2010 8:31 pm
by enf91
Does over/underfunding research do anything?

Posted: Thu Jun 17, 2010 9:06 pm
by calvinus
Overfunding brings no benefit.

Underfunding (less than 40 EPs) makes technolgical researchs considerably less efficient! :(

Posted: Thu Jun 17, 2010 9:20 pm
by 06 Maestro
The Cp is limited to 4 projects if/until Italy joins-then it will be 5.

Nice to know about over funding-was wondering about that.