alexander seil wrote:Is this WAD? I would think that one of the main interesting game-theoretic aspects of the original boardgame would be that the sides don't get to change their war plans in response to their enemy's choices? There really has to be Fog of War on those kinds of decisions...granted, it's easy as a player not to abuse it, but what about multiplayer?
calvinus wrote:But there's a trick for Multiplayer!
If you adopt a warplan that can be detected by the enemy secret service, and then you change idea and you immediately abandon the plan and adopt a new one, your enemy is not informed.....
But this behaviour is not typical of gentlemen!
calvinus wrote:In theory you are right, and so it was when ww1 1.0 was in beta testing. But we realized that in case of a wrong choice, this could generate a lot of compliants...
calvinus wrote:Yes, surely this is a matter for a house rule!
I also adviced players to inhibit the Diplomatic Poker in Multiplayer! It's totally unbalancing to my opinion...
Tamas wrote:that's something to come out in extensive multiplayering I think
eg. the entire russian and french army getting a pre-turn is not something to threat lightly even against the AI, let alone a human player!
calvinus wrote:Only some war-plans are detected by the enemy (Moltke, XX, Berlin...). The other ones are revealed (simultaneously) only when the phase ends.
In Multiplayer mode you can go in private chat with your ally! In fact, the inner game chat allow private messagings.
Return to “WW1 : La Grande Guerre 14-18”
Users browsing this forum: No registered users and 25 guests