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Immobile armies and region control questions

Posted: Thu Dec 10, 2009 2:49 pm
by Syagrius
First question: I noticed many times I have armies that, even ordered to move, stay still many turns. I am aware of movement limitations however most of the time everything seems allright; example in my current game I have an Ottoman army in Anatolia that I try to get at the Caucasus border, it seems it didnt work with rail (I know the limit is 6 but the army contain 5-6 corps), so I tried with administrative movement and it failed also and with normal movement and it doesnt want to move. Its the same with Ist army near Constantinople and the army in Palestine. It happens also with German armies, maybe I am missing something with orders or the GHQ I dont know

Second question: how many units does it takes to gain control of a region, in Belgium I noticed that a single corps is not enough, and also I have a detachement of 3 cavalry corps and moving them around and the regions stays in Belgium control.

Third: the here is a French det in Belgium completely surrounded but it still in supply??

Thanks

Posted: Thu Dec 10, 2009 5:52 pm
by calvinus
Can you post a zipped savegames where I can reproduce all these things, please?

Posted: Thu Dec 10, 2009 6:40 pm
by Syagrius
calvinus wrote:Can you post a zipped savegames where I can reproduce all these things, please?


Okay I will try, I am not at home

Posted: Thu Dec 10, 2009 10:31 pm
by Syagrius
calvinus wrote:Can you post a zipped savegames where I can reproduce all these things, please?


Here you go calvinus, thanks

Posted: Fri Dec 11, 2009 12:48 am
by Syagrius
Syagrius wrote:Here you go calvinus, thanks


Also, in this game I tried to continue playing it but I have a endless processing (Political AI) at the beginning of the reinforcement phase :(

Okay I placed replacements on map and it proceeded. I decided to remove Log AI option before, dont know if it has something to do with it. However I still have 3 corps in Ghent (Belgium) and it still in Belgian control

Posted: Tue Dec 15, 2009 3:57 pm
by Syagrius
Well I realized that control or region in Belgium is not an issue, its because Belgium surrendered and I have a right the go trough their territory (didnt notived they surrendered sorry!)

About movements, well what I found out is that if I plan a move that exceed the movement limit in one turn, the army will not move at all, I assumed that it would at least move the minimum allowed for the same turn, but it seems it is not, so for for some armies I have to plan a one region move only (like my Ottoman army in Caucasus). I am right it works that way or am I wrong?

Posted: Wed Dec 16, 2009 12:10 am
by 06 Maestro
Syagrius wrote:
About movements, well what I found out is that if I plan a move that exceed the movement limit in one turn, the army will not move at all, I assumed that it would at least move the minimum allowed for the same turn, but it seems it is not, so for for some armies I have to plan a one region move only (like my Ottoman army in Caucasus). I am right it works that way or am I wrong?


An army will accept orders that take more than one turn to implememnt. However, if there is some rule violation, such as stacking limitations, the army will not move at all. One little trick is to keep an eye one the notification window-watching for the red font. I know exactly what you are talking about with the Ottoman 3rd Army-I have run into that myself. Moving the whole army into the hex ajacent to Kars takes 2 turns, but if you direct it to go there in one turn, it will give you a warning of a staking problem. If you do not notice that and proceed, that army will not move.

You can try putting units into the reserve which may allow the movement, or just make it happen over two turns-that is what I normally do. On the second turn an attack can be launched into Russian territory with the full army without issues.

Posted: Wed Dec 16, 2009 6:53 am
by calvinus
For the Gold version I've fixed a bug in movement: when planning a move, the impassable areas (lakes and high mountains) were taken into account, wrong! In fact, once the move was to be executed, the stack stopped without entering the impassable area.

Now I'm going forward with checks and fixes.

Posted: Wed Dec 16, 2009 6:54 am
by calvinus
Syagrius wrote:Third: the here is a French det in Belgium completely surrounded but it still in supply??


I did not find this in your save.

Posted: Wed Dec 16, 2009 2:52 pm
by Syagrius
calvinus wrote:I did not find this in your save.


Yeah, I guess the corps moved eastward after I mentioned this and in the save it doesnt show sorry.

Posted: Wed Dec 16, 2009 2:56 pm
by Syagrius
06 Maestro wrote:An army will accept orders that take more than one turn to implememnt. However, if there is some rule violation, such as stacking limitations, the army will not move at all. One little trick is to keep an eye one the notification window-watching for the red font. I know exactly what you are talking about with the Ottoman 3rd Army-I have run into that myself. Moving the whole army into the hex ajacent to Kars takes 2 turns, but if you direct it to go there in one turn, it will give you a warning of a staking problem. If you do not notice that and proceed, that army will not move.

You can try putting units into the reserve which may allow the movement, or just make it happen over two turns-that is what I normally do. On the second turn an attack can be launched into Russian territory with the full army without issues.



I see, however the army was my main army so no stacking limitiations issues (it only had 4-5 corps), however I now realize others had that problem, thanks

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