Page 1 of 1

Naval Issues

Posted: Wed May 13, 2009 5:17 pm
by Icelandair
Just a few issues i've noticed with the navies. It could be me doing something wrong as well.

1. How do I move the naval fleet back into port? Anytime I drag the fleet onto the land area with the port, it doesn't let me drop it there and gives me red text about not being able to go there. If i leave the fleet in the coastal area next to the port, it can be intercepted by an enemy fleet. I can't ever seem to move a fleet back into an off map box, so once my australian and indian fleets left they never were able to move back home.

2. Fighting the overseas raiders, or a fleet without any L range ships, always ends in a stalemate because the enemy has no ship capable of engaging. How do i sink these ships then?

Posted: Thu May 14, 2009 6:57 am
by calvinus
Icelandair wrote:1. How do I move the naval fleet back into port? Anytime I drag the fleet onto the land area with the port, it doesn't let me drop it there and gives me red text about not being able to go there. If i leave the fleet in the coastal area next to the port, it can be intercepted by an enemy fleet. I can't ever seem to move a fleet back into an off map box, so once my australian and indian fleets left they never were able to move back home.


The beta patch 1.06E fixes this bug.

Icelandair wrote:2. Fighting the overseas raiders, or a fleet without any L range ships, always ends in a stalemate because the enemy has no ship capable of engaging. How do i sink these ships then?


Yes, most of times the fire range is not enough for the combat, mostly depending on the battle type ("trap" is best, the other types make a fire range not enough)... so it's just a question of time: the more times you engage them in combat, the most chances you have to trap and destroy the enemy!

Posted: Mon Jun 01, 2009 9:02 pm
by Nial
Not sure if this is supposed to be this way. But since I started a new game under 106e my fleets based in scotland are using a very wierd route.

To get to dogger bank, just one sea region away from where they are at port, they go across to the enemy coast and through like five coastal regions before going north into the wished for region that is their destination. Now unless there is a hurricane in the north sea? This is just wacky. It forces them to go through all those mined coastal regions which inevitably causes some of them to be damaged.

Posted: Tue Jun 23, 2009 9:35 pm
by Nial
Nial wrote:Not sure if this is supposed to be this way. But since I started a new game under 106e my fleets based in scotland are using a very wierd route.

To get to dogger bank, just one sea region away from where they are at port, they go across to the enemy coast and through like five coastal regions before going north into the wished for region that is their destination. Now unless there is a hurricane in the north sea? This is just wacky. It forces them to go through all those mined coastal regions which inevitably causes some of them to be damaged.


Bump........really like an answer on this if possible?

Posted: Tue Jun 23, 2009 9:52 pm
by PhilThib
Calvinus is unavailable for the moment: he broke his had in an accident and had the extra bad luck to have his home PC passing away this weeking :( :bonk: :wacko: :blink:

He should return in a few days. Thanks for being patient :cool:

Infanate Naval Battle

Posted: Sat Jul 04, 2009 10:53 am
by john.kilmartin
HI there,
I'm stuck my Naval Squadren of battleships is apparently "trapped" by a smaller squadren of german ships, but none of their ships can enguage me at long range but they wont retreat meaning that I'm stuck in a never ending battle .... (plus Id assume my dreadnaughts should be able to shoot at ships at long range whether or not they can fire back)

Posted: Sat Jul 04, 2009 2:34 pm
by Chaplain Lovejoy
PhilThib wrote:Calvinus is unavailable for the moment: he broke his had in an accident


Hope you mean "hand" and not "head"! :)

Posted: Sun Jul 05, 2009 8:59 am
by calvinus
Hand hand! :mdr:
I'm recovering quite well now.

Unforunately the big desktop pc for ww1 development is dead since 15 days ago! :( And I'm still waiting for a repair! Grr!

Your bug report: do you mean the naval battle does never end? Haven't you tried to flee? :blink:

The no combat if no suitable range is right. Also, the naval duel lasts 15 rounds max, so it should end when one side successfully flees, or at least at the end of the 15th round.

sea Movement\?

Posted: Thu Jul 09, 2009 5:10 am
by CSS
I also agree, to move to dogger bank, I should move my fleet two areas. But the computer make me use like 5 areas??? What is up with this?

Posted: Thu Jul 09, 2009 7:24 am
by calvinus
CSS wrote:I also agree, to move to dogger bank, I should move my fleet two areas. But the computer make me use like 5 areas??? What is up with this?


Known issue. The naval path generator is to be improved. ;)