User avatar
dougbush93
Captain
Posts: 186
Joined: Mon Nov 24, 2008 7:19 am
Location: Arlington, Virginia

Endless Repeating Events??

Tue Dec 23, 2008 3:18 am

In my ongoing campaign game (playing the CP using 1.0.5c), I am able to play several events ("Supp Munitions", "Blockade Runners", and "Technology") over and over each turn. The AI is doing the same, playing "rolling barrage", "initiative bonus", and one other event. For some reason, the game recreating them each turn in both my and the AI's event hands. Anyone else experience this?

While very handy, this is not how events work in the boardgame, and depending on the event can unbalance the game. In the boardgame, most events are set aside when played until one side or the other draws the "remix" event, which puts all events back in the event pool. A small number of events go back in the pool as soon as they are played ("torpedoing" is one). Definitely needs to be fixed.

Doug

User avatar
bjfagan
General of the Army
Posts: 629
Joined: Sun Dec 30, 2007 11:03 pm
Location: Los Angeles, USA

Tue Dec 23, 2008 4:03 am

Yes, I have noticed these recurring events in my games. Of course this doesn't happen to my extra munitions events when I play them. :(

I also get many events that belong to the opposing player. Now, I assume this is to simulate drawing from a pool of event cards that belong to all players.

This is fine, but it would be nice if there were clear indications as to whom the events benefit. Some clearly state who will benefit, but others are vague and leave a player wondering if the event was just "historically" used by one side as described, but could in fact be used by any side in the game.

User avatar
Ayeshteni
Captain
Posts: 157
Joined: Sat Aug 12, 2006 10:47 pm
Location: Ecosse

Tue Dec 23, 2008 4:09 am

bjfagan wrote:I also get many events that belong to the opposing player. Now, I assume this is to simulate drawing from a pool of event cards that belong to all players.

This is fine, but it would be nice if there were clear indications as to whom the events benefit. Some clearly state who will benefit, but others are vague and leave a player wondering if the event was just "historically" used by one side as described, but could in fact be used by any side in the game.


I agree with this. It is very confusing.

Ayeshteni
"You, O English, who have no right to this Kingdom of France, the King of Heaven orders and commands you through me, Joan the Maid, to leave your fortress and return to your country, and if you do not, so I shall make an uproar that will be perpetually remembered! Behold that I write to you for the third and final time: I shall write to you no further." - Jehanne d'Arc, Orleans 1428

vonRocko
Colonel
Posts: 385
Joined: Tue Jul 29, 2008 5:28 pm

Tue Dec 23, 2008 5:24 am

I've had this with a couple events,and the AI keeps playing the initiative event,and gets the first moves every turn!

06 Maestro
General
Posts: 573
Joined: Fri Nov 14, 2008 1:14 am
Location: Las Vegas, NV, USA
Contact: WLM

Tue Dec 23, 2008 6:01 am

There is a need to tidy up the events in the game. I have experience all those items mentioned aboved myself. I thought it might have just been when restarting a game, but it is not only then.

The immediat repeating of the events is an irritaing feature. I would like to think it is a bug. I will sometimes get the same notification 3 times in a row.

I have gone through the message filter and stopped most of the messages-and there still is plenty coming through.

User avatar
Sean E
Captain
Posts: 168
Joined: Fri Jul 28, 2006 10:34 pm
Location: Sydney, Australia

Tue Dec 23, 2008 6:29 am

Yes there is definitely something broken with the events.
In my game the AI has been playing “Major technological advantage”, “National Will bonus” and “Rolling barrage bonus” every turn since game start! That’s over one year of game play.

Then last turn I had played all my events and only had 4-5 left. Next thing I have a full hand of events again.


Image
Image


Thats 12 event cards that came from nowhere? Magic?

abulbulian
Lieutenant
Posts: 147
Joined: Tue Nov 18, 2008 10:16 pm

Tue Dec 23, 2008 8:49 am

Same thing for me. Seems to be a bug. I get all those mentioned and the NW bonus keeps occurring for me as well. Like the card is being played each time after the initial event phase I played it.

User avatar
Chertio
Lieutenant
Posts: 147
Joined: Tue Feb 20, 2007 11:48 pm

Tue Dec 23, 2008 3:21 pm

It would be helpful too, to state in the event description how many turns an event applies for when there is a limit. Also the earliest date the event can be played (eg "Laffargue" - does the date given in the event actually apply?), or what conditions are needed to play the event (eg "Lenin", "Mutinies").

Should events like "Bruchmuller" and "Fokker" only be playable when their historical counterparts appeared on the scene?

And I've noticed that perpetual events like "Squalls" and "Navy Code Breaking" reappear in my hand once played, I think every interphase***.

*** Edit: I see the point of this, so the navy can change stance aggressive/defensive each interphase.

User avatar
dougbush93
Captain
Posts: 186
Joined: Mon Nov 24, 2008 7:19 am
Location: Arlington, Virginia

Tue Dec 23, 2008 5:53 pm

Chertio wrote:It would be helpful too, to state in the event description how many turns an event applies for when there is a limit. Also the earliest date the event can be played (eg "Laffargue" - does the date given in the event actually apply?), or what conditions are needed to play the event (eg "Lenin", "Mutinies").

Should events like "Bruchmuller" and "Fokker" only be playable when their historical counterparts appeared on the scene?

And I've noticed that perpetual events like "Squalls" and "Navy Code Breaking" reappear in my hand once played, I think every interphase.


In the boardgame, there are conditions on the events, usually a date window they can be played in, or another event that triggers when they can be used. If those are coded in the computer game, they could explain them in the yet-to-be published manual.

Doug

Sheytan
Lieutenant
Posts: 107
Joined: Wed Jul 04, 2007 10:00 pm

Tue Dec 23, 2008 11:20 pm

Sadly ive shelved the game once again precisely because of this problem. Investing the time to run a campaign to conclusion isnt in the cards because of this problem. I hate to say it but as a number of others have said, this game was not even close to being ready for release.

I salute the effort that has gone into patching, but this is not acceptable. I hope any future releases from AGEOD are much much more polished then WW1 or frankly I will not look to buy more games from AGEOD.

User avatar
dougbush93
Captain
Posts: 186
Joined: Mon Nov 24, 2008 7:19 am
Location: Arlington, Virginia

Wed Dec 24, 2008 1:52 am

I would have to agree. One wonders if anyone at AGEOD even tried to play the CG all the way through one time before the game was released? Once they get these things that need obvious fixes out of the way the game will be a gem, but they aren't there yet.

User avatar
Syt
Colonel
Posts: 322
Joined: Tue May 01, 2007 6:41 am
Location: Vienna

Fri Dec 26, 2008 8:51 am

dougbush93 wrote:In the boardgame, there are conditions on the events, usually a date window they can be played in, or another event that triggers when they can be used. If those are coded in the computer game, they could explain them in the yet-to-be published manual.

Doug


Better yet, they could show up in the tooltip for the event and in the event card's text when you get to choose events.

As it is now I often have events where the tool tip says that I can't play them because the conditions aren't met. Fine, but what the hell are the conditions?
[SIGPIC][/SIGPIC]
The brutality and inhumanity of war stood in great contrast to what I had heard and read about as a youth.
- Reinhold Spengler, war volunteer 1st Bavarian Infanterie Regmnt., 1916

User avatar
Syt
Colonel
Posts: 322
Joined: Tue May 01, 2007 6:41 am
Location: Vienna

Fri Dec 26, 2008 8:54 am

Additionally, it would be nice to have a button or soemthing that displays currently active events (esp. those that last longer than one turn).
[SIGPIC][/SIGPIC]

The brutality and inhumanity of war stood in great contrast to what I had heard and read about as a youth.

- Reinhold Spengler, war volunteer 1st Bavarian Infanterie Regmnt., 1916

User avatar
Chertio
Lieutenant
Posts: 147
Joined: Tue Feb 20, 2007 11:48 pm

Sat Dec 27, 2008 1:05 am

As well as Events, "News" events and tech telegrams repeat each turn.

So as CP I have an American passenger ship being torpedoed every turn (no submarine warfare chosen for CP from the politics choice and no events being played by the Entente).

Also the "X has adopted Y technology for the first time" telegrams repeat every turn, by late 1915 I have several such messages each turn - but not for all the technologies that have been researched.

tagwyn
AGEod Guard of Honor
Posts: 1220
Joined: Tue Apr 17, 2007 4:09 pm

WWI - Vacation?

Sat Dec 27, 2008 1:12 am

Guys: I know how frustrating this game can be. But, Please, Please, wait until Calvinus gets back from Vacation!! :thumbsup:

User avatar
Chertio
Lieutenant
Posts: 147
Joined: Tue Feb 20, 2007 11:48 pm

Sat Dec 27, 2008 1:15 am

Another "news" events question - soon after Turkey joins the CP, and apparently inevitably, the newspaper announces that Enver Pasha demands two Grand Offensives per year from the Turks.

But it looks to me that they can only do one Offensive per year, so they necessarily pay the National Will penalty for failing.

Doesn't seem fair to demand two Offensives from such a poor country anyway - why not the Kaiser demanding six from Germany, etc?

User avatar
Chertio
Lieutenant
Posts: 147
Joined: Tue Feb 20, 2007 11:48 pm

Sat Dec 27, 2008 1:20 am

tagwyn wrote:Guys: I know how frustrating this game can be. But, Please, Please, wait until Calvinus gets back from Vacation!! :thumbsup:


I'm not frustrated - I'm just noting these things while I remember them, they are not showstoppers I think.

Nothing worse :p leure: :p leure: than getting back from holiday to find an overflowing in-tray, sorry Calvinus :coeurs:

User avatar
Tamas
Posts: 1481
Joined: Wed Nov 30, 2005 10:51 am

Sat Dec 27, 2008 10:38 am

Chertio wrote:Another "news" events question - soon after Turkey joins the CP, and apparently inevitably, the newspaper announces that Enver Pasha demands two Grand Offensives per year from the Turks.

But it looks to me that they can only do one Offensive per year, so they necessarily pay the National Will penalty for failing.

Doesn't seem fair to demand two Offensives from such a poor country anyway - why not the Kaiser demanding six from Germany, etc?


Those are simple attacks, IIRC, not grand offensives.

User avatar
calvinus
Posts: 4679
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Sun Dec 28, 2008 4:46 pm

Chertio wrote:As well as Events, "News" events and tech telegrams repeat each turn.

So as CP I have an American passenger ship being torpedoed every turn (no submarine warfare chosen for CP from the politics choice and no events being played by the Entente).

Also the "X has adopted Y technology for the first time" telegrams repeat every turn, by late 1915 I have several such messages each turn - but not for all the technologies that have been researched.


Don't worry. This bug is already scheduled for fix! ;)

Return to “WW1 : La Grande Guerre 14-18”

Who is online

Users browsing this forum: No registered users and 4 guests