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Le Ricain
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Campaign Game Completed

Wed Dec 17, 2008 7:14 pm

Playing as the Entente, I have completed the 1914 2-player GC with an Entente win in May 1919. My intent was to play the campaign game from start to finish in order to attract as many bugs, freezes and CTD's as I could so that Calvinus could kill them. I can attest that with version 1.05b LGG is playable as the allies. 'Playable' is perhaps too harsh a word as LGG is a great game to play. Someone else can run through the CP campaign game.

One disadvantage to my system is that my game would not pick up game improvements that require a new game. Because of this or perhaps because of my own lack of knowledge, some aspects of the game I never mastered. Any advice would be appreciated.

Breakthroughs-I never got this to work. It seemed that choosing the breakthrough was a guaranteed way to lose the battle. Even battles that I won, none of forces ended up in the enemy's rear provinces.

As I said, any help on the above would be appreciated.

Air combat- I never saw any, but that is perhaps due to the next point.

Reconnaissance-I never seemed to get this to work. I would get a message saying that my recon had been successful, but the enemy stacks never revealed their units.

Tanks/Assault Units-I never got this to work. However, to be fair in my game trench warfare only became an issue in 1917. I know that you need a right/left GO, infiltration and flash bombardment. I think that I had all of those, but no luck.

Lawrence/Arab Revolt-I received both of these events in 1915. Medina being empty is one of the conditions. However, playing these events did nothing. I received the confirmation screen that they had been played, but nothing happened.

GO Plan Save-Planning a GO, saving the game and exiting the game can cause a problem. When you return to the game the planned GO has been forgotten. No big deal...you just have to remember to check your planned GO's. GO's already on the go are not a problem.
[SIGPIC][/SIGPIC]

'Nous voilà, Lafayette'

Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

06 Maestro
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Wed Dec 17, 2008 8:07 pm

I have had a hard time with the breakthrough option also. I tried it many times in my CP campaign game, but it failed. It did not cause an automatic loss of the battle for me though-although it seemed to a few times.

The break-through option did work for me using an event card for that action. To the best of my recollection, that was the only time in the first 9 turns of the game.

My air recon works, but no air combat-yet.

This is while using the 105 beta-or the 105 b patch.

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dougbush93
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Wed Dec 17, 2008 8:08 pm

Just curious, what mode were you playing in? WEGO / Turn-Based / Army-to-Army?

I have seen a breakthrough work in movement doctrine, but not in trench warfare (playing WEGO), same as you've observed.

Doug

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Wed Dec 17, 2008 8:27 pm

I'm playing in the WEGO mode.

When it initially happened, I was not aware that I had succeeded. I knew that I had won the battle, and then nothing. But, after all the regular battles were completed, another battle screen opened which had on it in a prominent way-"Breakthrough". It was at the exact spot I had chosen.

It worked for me, but it took an event card to do it. If it had worked before, I missed it-which is possible, as I expected it to occur immediately after the battle-it does not (unless, maybe, its the last battle).

BTW, the card need to be played at the start of the particular battle, not the event portion of the turn.

Also: All sides are at "trench level zero". So, no more interceptions, and a tougher defense-it seems. There are trenches though.

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Tamas
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Wed Dec 17, 2008 9:01 pm

Well guys, since you can choose your breakthrough space from round 1, I have had many breakthroughs. Things to look for:
-at the end of the battle, the small red text telling that the attacker performed a breakthrough pops up (you can see it when closing the combat result "paper" or before that pops up)
-do not forget: if you break through to an empty space, there is no combat! But obviously you will see your formerly-HQ-reserve units there.

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calvinus
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Wed Dec 17, 2008 9:09 pm

And remember that breakthough rules in Trench warfare are much more restrictive... Tamas will tell you how they work... Generals are a key factor! ;)

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Wed Dec 17, 2008 9:18 pm

Tamas wrote:-do not forget: if you break through to an empty space, there is no combat! But obviously you will see your formerly-HQ-reserve units there.


Just to be clear; there is still a combat screen, even if it was empty. On my last turn posted in my AAR, I included one screen shot just to show that. I had 2 or 3 corps in reserve which made the move into Compiegne (spell). There was no battle, but the battle screen, along with the battle results popped up.

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Tamas
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Wed Dec 17, 2008 9:29 pm

06 Maestro wrote:Just to be clear; there is still a combat screen, even if it was empty. On my last turn posted in my AAR, I included one screen shot just to show that. I had 2 or 3 corps in reserve which made the move into Compiegne (spell). There was no battle, but the battle screen, along with the battle results popped up.


Maybe you had an overrun there? I seem to remember there is no combat screen if there is no combat.

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Wed Dec 17, 2008 9:34 pm

Tamas wrote:Maybe you had an overrun there? I seem to remember there is no combat screen if there is no combat.



I am absolutely, 100% certain that it was for a breakthrough. I remember the moment well-I was giddy that it actually occurred. There was a clear message that it was a breakthrough. I also played my "breakthrough" event card when the initial battle was about to start. If it did not happen, I would have been posting about that. :)

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Wed Dec 17, 2008 9:41 pm

Tamas wrote:Well guys, since you can choose your breakthrough space from round 1, I have had many breakthroughs.combat!


Thanks for that tip-I was wondering about that. I would normally wait until after the first round to choose "breakthrough".

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Le Ricain
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Wed Dec 17, 2008 11:12 pm

06 Maestro wrote:I have had a hard time with the breakthrough option also. I tried it many times in my CP campaign game, but it failed. It did not cause an automatic loss of the battle for me though-although it seemed to a few times.

The break-through option did work for me using an event card for that action. To the best of my recollection, that was the only time in the first 9 turns of the game.

My air recon works, but no air combat-yet.

This is while using the 105 beta-or the 105 b patch.


How does air recon work? Do you only click on the air options (to the right of the HQ icon) or do you have to do something with the air units themselves?
[SIGPIC][/SIGPIC]



'Nous voilà, Lafayette'



Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

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Le Ricain
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Wed Dec 17, 2008 11:15 pm

calvinus wrote:And remember that breakthough rules in Trench warfare are much more restrictive... Tamas will tell you how they work... Generals are a key factor! ;)



That could be it. I seem to remember one of the patches allowed breakthrough selection from the first round of the battle. I would have been in trench warfare by that time.
[SIGPIC][/SIGPIC]



'Nous voilà, Lafayette'



Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

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Le Ricain
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Wed Dec 17, 2008 11:16 pm

dougbush93 wrote:Just curious, what mode were you playing in? WEGO / Turn-Based / Army-to-Army?

I have seen a breakthrough work in movement doctrine, but not in trench warfare (playing WEGO), same as you've observed.

Doug


Whatever the default option is.
[SIGPIC][/SIGPIC]



'Nous voilà, Lafayette'



Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

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Wed Dec 17, 2008 11:19 pm

Le Ricain wrote:How does air recon work? Do you only click on the air options (to the right of the HQ icon) or do you have to do something with the air units themselves?


After you click on the recon button you need to choose the location. It does not inform you of anything at that point, so you just continue. A short time later you will be notified of the success or failure of the recon. It does not give full info on units in the selected location though (early game), I assume, that is tied to other techs.

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Hmmmm

Thu Dec 18, 2008 12:17 am

06 Maestro wrote:After you click on the recon button you need to choose the location. It does not inform you of anything at that point, so you just continue. A short time later you will be notified of the success or failure of the recon. It does not give full info on units in the selected location though (early game), I assume, that is tied to other techs.

That info helped me.

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Queeg
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Thu Dec 18, 2008 12:30 am

I've seen air combat and recon work in the Palestine scenario.

Air combat plays out just like a normal battle. I sent my squadrons on a tactical support mission and the OE intercepted them.

Air recon, at least as I saw it, worked a bit differently than I expected. The recon didn't reveal anything new on the strategic map. Instead, on the battle screen, all the enemy counters were visible - in other words, I knew what enemy unit I was facing each round of battle and could commit my forces accordingly.

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air combat

Thu Dec 18, 2008 12:36 am

Queeg wrote:I've seen air combat and recon work in the Palestine scenario.

Air combat plays out just like a normal battle. I sent my squadrons on a tactical support mission and the OE intercepted them.

Air recon, at least as I saw it, worked a bit differently than I expected. The recon didn't reveal anything new on the strategic map. Instead, on the battle screen, all the enemy counters were visible - in other words, I knew what enemy unit I was facing each round of battle and could commit my forces accordingly.

I had one air to air combat(bombers included) back in patch 104. Nothing since. I really don't know how I did then. :(

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Thu Dec 18, 2008 10:11 pm

I too have no air combat under 1.05b. With 1.04 i had some.

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Le Ricain
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Fri Dec 19, 2008 12:43 am

06 Maestro wrote:After you click on the recon button you need to choose the location. It does not inform you of anything at that point, so you just continue. A short time later you will be notified of the success or failure of the recon. It does not give full info on units in the selected location though (early game), I assume, that is tied to other techs.


Thanks, that would explain it. I did not choose the location.
[SIGPIC][/SIGPIC]



'Nous voilà, Lafayette'



Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

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Fri Dec 19, 2008 4:35 am

06 Maestro wrote:After you click on the recon button you need to choose the location. It does not inform you of anything at that point, so you just continue. A short time later you will be notified of the success or failure of the recon. It does not give full info on units in the selected location though (early game), I assume, that is tied to other techs.


Are you guys sure of this? I could swear Phil or Calvinus said you just click the recon button,and that is it. I thought the recon affects several areas around some radius of the HQ. You did not have to pick a specific area?
I'm not sure myself,that is why I ask.
Thanks.

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Fri Dec 19, 2008 5:17 am

vonRocko wrote:Are you guys sure of this? I could swear Phil or Calvinus said you just click the recon button,and that is it. I thought the recon affects several areas around some radius of the HQ. You did not have to pick a specific area?
I'm not sure myself,that is why I ask.
Thanks.



I am fairly certain this is how it works all the time. I recall reading someplace that there is a one province radios , but that would be from the selected province, rather than the HQ's actually location.

Going from memory here: It is possible to do recon from the starting locations in the '14 campaign. If you choose the "Serbia first Grand Plan for A/H, theKUK appears in a city 2 hexes from Belgrade, but you will be able to do recon on Belgrade.

It is not quite an intuitive feature, as one would expect some immediate notification of some sort about the recon-but that does not happen. It takes a while-don't remember how long. I have a little free time-I will check that out right now. Hopefully, there is a standard time for the info to be made available.

I will back in less than an hour-God willing.

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Queeg
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Fri Dec 19, 2008 6:20 am

I recall that when I stacked air units with my attacking armies and put them on recon, I almost always ended up being able see the enemy forces on the battle screen.

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Fri Dec 19, 2008 6:44 am

So, it appears I did not have a full understanding of how this air recon works. :bonk: There is a range for which the recon will work all around. Because I had the unit close enough to what I wanted to see, I thought that was how it worked-by clicking on the hex area I wanted to know about-must be another game :wacko: .

Anyway, the HQ air units will perform a recon mission stating from the HQ location, to a variable radius. Any units in that radius will be, to some degree, identified. What that radius is, I'm not sure. The map will illuminate yellow for multiple provinces around the HQ-seems reasonable that is the range-not sure though.

The recon notification happened 4 times in succession over 2 turns at about 2 battles into the combat resolution phase. So, there is a delay on getting the recon info-no use for maneuver during that turn, but if you have a good memory, you're in business.

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calvinus
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Fri Dec 19, 2008 8:49 am

No target area for recon mission has to be selected. Recon missions are executed in range of starting position, as 06 Maestro wrote. ;)

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