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Training game-Finally Ends

Posted: Mon Dec 01, 2008 11:04 pm
by razorbackjac
Playing a two player campaign game against the AI. Got to May 1919 and the Polictical AI started using 100 percent CPU. I had this problem before patching. Now patched to 104e(beta). Game has been running great then all of sudden on turn May 1919 the Polictical AI gets stuck.

The game ran good from 104-104e. Then all of sudden. Its stuck. I reran Mar-Apr 1919 turn and into may again and the same thing-stuck in Polictical AI (stop responding)(Mar-Apr ran good) (May did not).

Done this prior:

AI log set to :0
sound: off
anti-virus: off
firewall :o ff
standard turns: off
Give ai time: off
AI all strategy: off
security set to: 3
cache bin: Dumped

Posted: Tue Dec 02, 2008 9:07 am
by calvinus
Try this:
http://www.ageod-forum.com/showthread.php?t=11909

The missing .ini files will be included in the next patch, of course! ;)

In addition, an AI boost will be present too.

Posted: Tue Dec 02, 2008 1:14 pm
by dougbush93
May 1919? Who won the war?

-Doug

won

Posted: Wed Dec 03, 2008 12:06 am
by razorbackjac
dougbush93 wrote:May 1919? Who won the war?

-Doug


It wasn't over yet(May 1919). It froze up in the polictic ai. The game wouldn't respond (100%)cpu usage. :confused:

Posted: Wed Dec 03, 2008 12:36 am
by tagwyn
Luca: Can I play the two player campaign without anyone but the AI? Please. t

2 player

Posted: Wed Dec 03, 2008 12:45 am
by razorbackjac
tagwyn wrote:Luca: Can I play the two player campaign without anyone but the AI? Please. t


If i understand your question. Yes you can play the 2 player campaign with only you against the AI. Just click on the Allies or the Central powers-the helmets. :)

Thanks anyway

Posted: Wed Dec 03, 2008 12:47 am
by razorbackjac
calvinus wrote:Try this:
http://www.ageod-forum.com/showthread.php?t=11909

The missing .ini files will be included in the next patch, of course! ;)

In addition, an AI boost will be present too.

Thanks but it didn't help. :confused: I dl all 4 files and placed them as required. :bonk:

Posted: Wed Dec 03, 2008 8:59 am
by calvinus
The infinite Political AI loop in 1919 is fixed. Next patch. :love:

Okie Doe

Posted: Wed Dec 03, 2008 11:29 pm
by razorbackjac
:w00t:
calvinus wrote:The infinite Political AI loop in 1919 is fixed. Next patch. :love:

:w00t: :w00t:

You are the Man!!

Posted: Fri Dec 05, 2008 12:28 am
by razorbackjac
calvinus wrote:The infinite Political AI loop in 1919 is fixed. Next patch. :love:



Calvinus you are the Master! YOu got my May 1919 game going again and the U.S. has naval transports. Maybe they'll make it yet to France :D

This with Patch 104f. Thank you very much sir :thumbsup:

U.S. Finally lands in France

Posted: Sat Dec 06, 2008 5:35 am
by razorbackjac
:w00t: Finally in Sept 1919 the U.S. Army/Marines land in France. They go into battle in the dead of winter in Nov-Dec 1919 at Pfalz with Marines leading the way(with a victory). :thumbsup: The French and British are not impressed-they have been fighting since 1914/1916.

Austria-Hungry Surrender! End game: Stalemate :( :bonk:

This is what patch104g and Calvinus hard work has accomplished. I do thank him. I was able to concentrate on learning the game and strategy.

Now I know that my game will play all the way thru. :thumbsup:

Posted: Sat Dec 06, 2008 9:01 am
by calvinus
Wonderful! US entered the war, AH surrender, game finish!!! :thumbsup: