Mon Nov 24, 2008 4:08 pm
Thanks for the quick reply!
In the LGG boardgame, the allowed political events during the Interphase are:
A-1 Calling Up Conscripts
A-2 Assigning a General to an HQ (draw a new general)
A-3 Restore Order
A-4 Raise Wartime Economy
A-5 War Loans
A-6 Strengthen Parliament
A-7 Increase National Morale
A-8 Military Cooperation
A-9 Sacking a General
A-10 Expeditionary Forces
A-11 Free Fortress Garrisons (Entente Only)
A-12 Conscription (England only)
A-13 Promises to Italy
A-14 Promises to Romania
A-15 Peace Negotiations
A-16 New Supreme Commander
X-1 Blockade of Neutral Countries (England only)
X-2 Submarine Warfare (Germany only)
X-3 Organize Convoys (England only)
X-4 Change political regime (Russia only)
X-5 Polish General Government (German only)
X-6 Recognition of Bulgaria's Rights (Entente only)
I think one way to streamline play is to allow selection of those (I think all of those are present in the computer game) ONLY during the interphase.
One exception/question: the computer game has "change government" as a political event, whereas in the boardgame it is an end-of-turn choice when a nation's national will is below 20? I'm not sure if that event takes effect during regular turns in the computer game or not. If it does, it should be the only political event available during normal turns, with all others only available during the interphase.
The game is great! Keep up the good work.
Doug