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PhilThib
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Boardgame Rules

Tue Nov 11, 2008 9:36 am

Hi All,

While we await for the large manual completion (a monstrous task), we will give you access to the orginal boardgame rules in English. When you see them, you shall understand why it takes so long to complete the large manual :mdr:

Anyway, Calvinus has developed the game mostly using those rules, and the computer version is almost 90% faithful to the orginal. So this will help...provided you have the courage to read till the end...

http://ageoddl.telechargement.fr/3rdParty/WW1/Assets/WW1_Boardgame_Rules.rar


Thanks for your support
:cool:
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Frank
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Tue Nov 11, 2008 9:52 am

Why do you also design so complex boardgames. :D

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PhilThib
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Tue Nov 11, 2008 10:37 am

Because I am a complex crazy lunatic boardgamer at core :mdr: ;) :D
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Herode
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Tue Nov 11, 2008 12:45 pm

Ha, très bonne initiative en attendant une version complète. :thumbsup:
Est-il possible de les avoir en complément avec un autre format d'archives ? Mon ZipGenius v6 ne traite pas les .rar ;)

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PhilThib
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Tue Nov 11, 2008 1:28 pm

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Nikel
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Tue Nov 11, 2008 2:01 pm

Use 7-zip. It is free and is able to unpack .zip and .rar formats

http://www.7-zip.org/

Herode
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Tue Nov 11, 2008 3:44 pm

Merci ! :thumbsup:

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Seven
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Wed Nov 12, 2008 7:33 pm

Merci Beaucoup!

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Lannes
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Wed Nov 12, 2008 8:52 pm

Philippe les tables de jeu du boardgame correspondent-elles au jeu PC ?

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Clovis
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Wed Nov 12, 2008 9:12 pm

toutes les tables du jeu se trouvent dans des fichiers editables...
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Lannes
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Wed Nov 12, 2008 9:20 pm

tu parles du jeu PC ???

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Clovis
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Wed Nov 12, 2008 9:23 pm

Lannes wrote:tu parles du jeu PC ???


oui. avec open office çà s'ouvre sans pb
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Lannes
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Wed Nov 12, 2008 9:26 pm

ah oui merci

quand j'aurais un peu de temps je reformaterais ça un peu plus clairement :neener:

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PhilThib
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Wed Nov 12, 2008 11:45 pm

Lannes wrote:Philippe les tables de jeu du boardgame correspondent-elles au jeu PC ?



En grande partie oui, mais en pratique les tables DU JEU en version PC sont toutes dans les bases excel auxquelles vous avez accès dans le répertoire Modding du jeu :)
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tagwyn
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???????????

Thu Nov 13, 2008 12:45 am

What was that? Was it important? t :confused:

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Rafiki
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Thu Nov 13, 2008 12:53 am

They are talking about that you can find copies of the gametables along with the game.

People better at speaking French than me should feel free to clarify further :D
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PhilThib
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Thu Nov 13, 2008 9:29 am

tagwyn wrote:What was that? Was it important? t :confused:


Oops, sorry. I was saying that the game tables are based very closely on those of the boardgame. The actual tables are all in the form of excel files and in the Modding folder of the game's directory
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Frank
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Thu Nov 13, 2008 10:11 am

Philippe, when you have some time can you please tell us the main differences between the board and pc game. So it is easier to read the boardgame rules.

Frank
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Tue Nov 18, 2008 5:17 pm

Philippe, the rules refer to some country specifc game aids. Can you please put them online too? Or have they no relevance in the pc version?

Was La Grande Guerre 14-18 the most complex boardgame you designed? I find the rules of Europa Universalis much easier to read and understand. :)

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calvinus
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Tue Nov 18, 2008 5:21 pm

Agreed 100% :mdr: :mdr: :mdr:

And I'm the developer!!!!

Frank
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Tue Nov 18, 2008 5:27 pm

calvinus wrote:Agreed 100% :mdr: :mdr: :mdr:

And I'm the developer!!!!


Thanks God you made a pc version of this game. :D Now if you can also buy the licence of Europa Universalis from Paradox ..... ;)

jpwagner
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Wed Nov 19, 2008 11:00 pm

I have been wondering, since this game is so closely tied to the original board game, why was the map changed from hex based to area based? One would think that you would want to keep the board the way it is represented in the game. I'm not arguing for hexes here just curious about the design decision....

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Clovis
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Wed Nov 19, 2008 11:04 pm

jpwagner wrote:I have been wondering, since this game is so closely tied to the original board game, why was the map changed from hex based to area based? One would think that you would want to keep the board the way it is represented in the game. I'm not arguing for hexes here just curious about the design decision....


look closely :mdr:
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PDF
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Wed Nov 19, 2008 11:12 pm

Clovis wrote:look closely :mdr:


What do you mean ? Looks of the map ?
Well, I would have had no/less problems with those good plain ol'hexes... :cool:

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Clovis
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Wed Nov 19, 2008 11:15 pm

PDF wrote:What do you mean ? Looks of the map ?
Well, I would have had no/less problems with those good plain ol'hexes... :cool:


look at the map very closely :mdr: :mdr:
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jpwagner
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Wed Nov 19, 2008 11:20 pm

I guess if I check each area I will find it is 6 sided huh?....If so, then I've been punk'd... :D

Plugger
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Wed Nov 19, 2008 11:38 pm

Goodaye,

I'd like to second the request for the country specific game aides - if they are available.

I'm almost done reading through the rules (phew!) and they constantly refer to the above.

Cheers,
Plugger

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Rafiki
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Thu Nov 20, 2008 12:02 am

jpwagner wrote:I guess if I check each area I will find it is 6 sided huh?....If so, then I've been punk'd... :D

You've been punk'd... :D
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vonRocko
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Thu Nov 20, 2008 1:39 am

Rafiki wrote:You've been punk'd... :D


I'll be damned! :w00t:
This will help a bit with my map hangups :cool:

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PDF
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Thu Nov 20, 2008 10:10 pm

Damned, I could have stared at the map without ever noticing (maybe because it's too dark :D ?) :neener: :bonk: !

That's the most convoluted way of doing an (irregular) hex grid ever, so a great achievement ;) . Still thinking a standard hex-map would have worked as least as well ... :hat:

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