Plugger
Corporal
Posts: 59
Joined: Wed Dec 20, 2006 9:59 pm

Supply Query?

Mon Oct 27, 2008 10:00 am

Goodaye,

This game looks interesting. I'm curious how the game handles supply.

Does it represent supply lines that can be interrupted?

Is supply something that you need to accumulate prior to an offensive?

How is supply generated?

Any info here would be appreciated.

Cheers,
Plugger

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Tamas
Posts: 1481
Joined: Wed Nov 30, 2005 10:51 am

Mon Oct 27, 2008 10:06 am

In a nutshell, your supply moves along railroads, and your unit needs to be at max 2 areas away from such a supplied railroad, or from a supplied HQ.
Supply sources are your friendly cities, or ports (unless the port's sea is enemy controlled).

As for stockpiling prior to an offensive, that is represented for trench warfare, where to launch a major offensive (and thus use a somewhat better CRT for your attack), you need to pre-schedule it, by its start turn and target area.

Plugger
Corporal
Posts: 59
Joined: Wed Dec 20, 2006 9:59 pm

Mon Oct 27, 2008 10:36 am

Goodaye,

O.K. Thanks for the info and the fast reply. Appreciated.

Cheers,

Plugger

Feralkoala
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Posts: 28
Joined: Sun Feb 26, 2006 11:49 pm
Location: Troy NY

Mon Oct 27, 2008 5:40 pm

For the big offensives Tamas mentioned, it also helps to have good stockpiles of MUN (to fire your artillery) and RP (to help replace the casualties).

Plugger
Corporal
Posts: 59
Joined: Wed Dec 20, 2006 9:59 pm

Tue Oct 28, 2008 12:24 am

Goodaye,

Arrr... So how do you generate MUN's (munitions?) And how are they expended?

I take it you are referring to an overall stockpile of MUN's that anyone can tap into provided they are on the supply grid?

Cheers,

Plugger

User avatar
Tamas
Posts: 1481
Joined: Wed Nov 30, 2005 10:51 am

Tue Oct 28, 2008 9:30 am

Plugger wrote:Goodaye,

Arrr... So how do you generate MUN's (munitions?) And how are they expended?

I take it you are referring to an overall stockpile of MUN's that anyone can tap into provided they are on the supply grid?

Cheers,

Plugger


Ammunition is for artillery units. Normal units are either supplied or not, ammunition spending of them is not tracked.

Each round of combat where you use an artillery unit as support costs one MUN.

You get MUN by producing it, setting a turnly flow of it during the quarterly Interphases. Obviously, more munition costs more, plus, the max you can get is limited by your level of war industry. (by political decisions, you can gradually switch your economy for war production. But beware: the more you concentrate on war, the less consumer products you will have, lowering your national will)

Plugger
Corporal
Posts: 59
Joined: Wed Dec 20, 2006 9:59 pm

Tue Oct 28, 2008 12:17 pm

Goodaye,

O.K, that's starting to sound interesting.

Thanks again.

Cheers,

Plugger

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