Sun Oct 26, 2008 6:45 pm
One thing I can bring up (since the list of differents is extremely short, luckily) is that there are two game modes: the "strictly turn based" one is the exact mirroring of the phases of the boardgame, ie. you activate army by army etc. Really, it is like a computerized client to play the boardgame.
The other "not so strict turn based" is basically how the other AGEOD games with Pocus' engine works: you give out orders for all armies for the turn, then resolve them.
To be honest, despite being a big fan of the boardgame, I prefer the latter for single player - it is faster while not giving up anything on the details. The movement part is actually more realistic due to the AGEODish turn resolve.