Brazil
● No diplomacy. May enter the game as an Entente member via event only
● Provides only economic effects (gain of EP by Entente powers)
Brazil declared war on me a couple turns ago (I'm playing CP). I'm guessing that the Entente must have played the event, and now will get an economic boost but not any troops?
For Afghanistan it says
15–19 Afghanistan is in revolt. Afghanistan is “pro-Central Powers”.
20–21 Serious uprising in Afghanistan, spreading to Indian Northwest
Frontier. Great Britain must leave 1 corps in British India or lose NW -1 per
turn as long as this level is maintained.
22+ Anglo-Afghan War: Great Britain must leave 2 corps in British India.
Failing that, Great Britain loses NW -1 per turn.
The war ends with a compromise (test randomly each turn), on 10+, each
corps sent in excess of the 2 in British India grants a +1 bonus to this check
(maximum +3). No diplomacy is possible for as long as the war lasts.
At the end of the war, a random number of losses (1 to 3) are suffered by
Britain and 2 British corps are reduced. Afghanistan moves back to Level
16.
So I managed to get Afghanistan to declare war on GB. And then the very next turn, Afghanistan capitulates!? So the war was over in one-month!? I'm hoping that GB lost a few corps like it says in the manual, but given I didn't predict it would work quite that way I'm just wondering if the way diplomacy in the game actually works is accurately represented in the manual?
Right now, when I click on Afghanistan and look at the diplomacy tab on the top of the screen it says: (23) Limited Intervention?
Here is what it says about Mexico
If Mexico reaches level 20–21, Pancho Villa conducts raids into Texas. The
United States must keep 1 corps in its country.
If Mexico reaches level 22–23, War is lurking beneath the surface between
Mexico and the United States. The United States must keep 1 HQ + 2 corps
in its country.
War with Mexico: Mexico declares war at level 24+:
Economic Aide is half, and American RP flow is half too.
● an Expeditionary corps composed of 1 HQ and 3 corps is sent to
Mexico.
● half of the US Navy is not available (per naval counter type);
everything is rounded up.
The conflict cannot end except with an American victory. A test (D12) is
carried out at the end of each turn. Victory is obtained on a 12+, each
additional corps sent gives +1 (maximum +3), and Pershing also gives +1
(if he commands the expedition’s HQ).
At the end of the war, a D12 is rolled: the result is the American losses, to
be shared out freely on the units (max. 2 losses per corps).
Mexico, once defeated, ceases all diplomacy for good (remove its marker).
So right now I've got Mexico at level 24, and it is Nov-Dec 1915. So I'm thinking that getting Mexico up a lot higher would be good for me, as Central Powers, eh? But maybe not right away?