9.3.1 An Isolated Stack
Suffering Isolation is different and more severe than being unsupplied. A
stack is “isolated”:
. . .
Consequences
● An isolated unit may not use any RP in combat.
● Each isolated unit will do an Attrition test at the end of the turn
● During the 2nd consecutive turn of isolation, each isolated unit is
destroyed.
And here is what it has to say a bit further down about isolation of Armies.
9.3.3 Automatic Destruction
At the end of the next following turn, if the unit is still isolated, it is
automatically eliminated.
What I want to know is this: is getting destroyed from isolation identical to getting "destroyed" in combat?
Looking on page 40 where it talks about the Results of Morale Checks from combats we have this
Out of Combat: the corps is removed till the end of the turn and
will reappear as a reinforcement in the following turn (unless it
was unsupplied and/or isolated at the time of the battle, in
which case it is eliminated
Eliminated: the corps is destroyed.
Panic: the corps is destroyed and the battle is lost! Two other
corps in the same area must make a Morale check
immediately.
So, the units I've been "getting back" in the next reinforcements phase must have been ones that went "out of combat" not ones that were "Eliminated/destroyed" or "Panicked?"
Just wanted to make sure. When you guys say eliminated or destroyed (or panicked), you mean it is gone? As in totally and forever? That Corps or division is NEVER coming back, EVER?
Do units that were destroyed become build options in the Recruitments Window? Not saying they should, just asking.
If I understand this combat system accurately, I really like it. It places a premium on concentration of force, which can be quite challenging with army-by-army mode on.
One suggestion that might add a bit of realism: I'm guessing that instances in which an actual corps-sized military unit was "destroyed" are fairly rare in living history, no? Could be wrong, but I'd even guess that a mere Division being "destroyed" was a pretty rare occurrence, wasn't it? I would even go so far as to guess that there were very few Battalions that underwent anything like 75% casualties or captured, let alone full-scale "destruction?"
Still, the idea that a Division, or even a Corps has suffered such severe casualties (35 to 50% casualties or captured??) that it is no longer an effective fighting force, and cannot possibly be rebuilt into an effective fighting force within a couple years time . . . okay, so maybe that actually did happen in WWI and WWII?
In any event, the idea that all 20 or 30-thousand guys in a Corps are just *poof* gone kinda seems to be a bit contrary to the generally rigorous attention to realism, although it is perhaps a reasonable game mechanic. I mean with THAT many guys, surely there would be a 10 or 15,000 survivors?
One possible suggestion: When a corps or division is "destroyed" at the end of that turn (or in the next turns reinforcements) offer the player a couple different options (popup window) with some text something like this:
"During the Battle of ________ the LXV Infantry Corps suffered severe casualties and was eliminated as an effective fighting unit. The Corps is destroyed, but you can allocate the remnants of the Corps as you see fit. Would you like to:
A. Distribute the survivors of LXV Infantry Corps to the nearest wounded Corps (distributes some RPs to wounded units [0 to 3 max?], number of RPs could be derived from an algorithm based on some degree of randominicity, as well as the Corps original size, and how badly it was beaten in the combat . . .)
B. Have the survivors of LXV Infantry Corps absorbed into the Recruitment pool (receive some additional RPs during the next reinforcement phase, again depending on similar algorithm as that above, again 0 to 3 max?).
C. Distribute the survivors to rear area, administrative, and support unit assignments (receive some sort of small bonus . . . not sure what . . . maybe)
25% chance to receive +1 to +2 EPs
25% chance to receive +15% to initiative check on next round
25% chance to receive +1 NW
25% chance to receive nothing
If a corps is "destroyed" because it is isolated, then in that case, I do not think that there should be any survivors to distribute to (A) (B) or (C) options.