Syagrius
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Sat Jan 17, 2009 5:05 pm

Tamas wrote:Well it is highly unusual, but it is possible.


:neener: I have 2 A-H armies waiting and doing nothing at the Italian border since the beginning of the game! :blink:

By the way, do the Macedonian (Salonika) front is something scripted in the game mechanic or do it need a human player decision?
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Nial
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Sat Jan 17, 2009 5:18 pm

*LAUGH* Thats it. You must move those armies far away from the Italian border. As soon as you do the Italians will declare war. :mdr:

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Syagrius
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Sat Jan 17, 2009 5:27 pm

Nial wrote:*LAUGH* Thats it. You must move those armies far away from the Italian border. As soon as you do the Italians will declare war. :mdr:

Nial


Seriously?? Well I am not doing bad against the Russians and there is no macedonian front yet (Bulgarians are not at war also :confused :) . So I guess (if this is not joking of course :neener :) that those armies on the Italian border are a good investment!

Anybody knows about my question on the Macedonian front?
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calvinus
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Sat Jan 17, 2009 5:35 pm

Syagrius wrote:Anybody knows about my question on the Macedonian front?


I do not recall any "scripted" rule concerning the Macedonian Front, except that ones related to the political action "Expeditionary Corps" of France (VIII Orient army sent to Salonika).

Syagrius
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Sat Jan 17, 2009 5:49 pm

calvinus wrote:I do not recall any "scripted" rule concerning the Macedonian Front, except that ones related to the political action "Expeditionary Corps" of France (VIII Orient army sent to Salonika).


Okay so I should not expect a Salonika front by the AI then. About the Italians is it accurate what Nial just said? If they are intimidated by my troops at their border, all I was doing is to prepare for Italian war declaration :cool:
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calvinus
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Sat Jan 17, 2009 5:53 pm

Syagrius wrote:Okay so I should not expect a Salonika front by the AI then. About the Italians is it accurate what Nial just said? If they are intimidated by my troops at their border, all I was doing is to prepare for Italian war declaration :cool:


If the Entente successfully manages to get Italy join the war, they will attack you... but I guess your offensive is imminent... :D

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Sat Jan 17, 2009 7:11 pm

Syagrius wrote: About the Italians is it accurate what Nial just said? If they are intimidated by my troops at their border, all I was doing is to prepare for Italian war declaration :cool:


No! :)

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Nial
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Sat Jan 17, 2009 9:05 pm

Syagrius wrote:Okay so I should not expect a Salonika front by the AI then. About the Italians is it accurate what Nial just said? If they are intimidated by my troops at their border, all I was doing is to prepare for Italian war declaration :cool:


No, I was just pulling your leg. Thats why the *laugh* and the :mdr:

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Tamas
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Sat Jan 17, 2009 9:57 pm

Well the question is: on what diplo level the Italians and Ottos are?

Playing 4-players does reduce your chances of getting anything done diplomatically since you don't command most of your side's diplomats.

Altough I have yet to see such extreme neutrality from Ottomans (I did see a neutral Italy in early 1916 once).

Syagrius
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Mon Jan 19, 2009 2:40 am

Well its now 1917, Ottomans and Italians are still not at war! :confused:
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Tamas
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Mon Jan 19, 2009 2:37 pm

Syagrius wrote:Well its now 1917, Ottomans and Italians are still not at war! :confused:



Do you know where to check their diplo-level? (if not in diplo phase, you need to select an area of the country and click on the diplomat icon at top row)

Once most of the combatants enter the war, the swings from their "entrance" are no longer a factor (like, if Greece and Bulgaria are neutral and Greece close to Entente, I, as CP, often send dummy diplomats to Greece triggering an Entente response bringing them to war, which switches Bulgaria and Turkey toward me by two points).
Because of this, the last couple of neutrals can be kinda' hard to bring to the fold.

I think what we are looking at here is a need for an AI tweak, and not an actual bug, IF the AI is not concentrating enough on these countries, which it obviously should.

Syagrius
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Mon Jan 19, 2009 2:52 pm

Tamas wrote:Do you know where to check their diplo-level? (if not in diplo phase, you need to select an area of the country and click on the diplomat icon at top row)

Once most of the combatants enter the war, the swings from their "entrance" are no longer a factor (like, if Greece and Bulgaria are neutral and Greece close to Entente, I, as CP, often send dummy diplomats to Greece triggering an Entente response bringing them to war, which switches Bulgaria and Turkey toward me by two points).
Because of this, the last couple of neutrals can be kinda' hard to bring to the fold.

I think what we are looking at here is a need for an AI tweak, and not an actual bug, IF the AI is not concentrating enough on these countries, which it obviously should.


Ottomans are very pro central powers for sure, it would just need a little incentive to go to war, but the German AI (as I play 4 players) keep doing diplo actions with Sweden turn after turn :blink:

Bulgaria is very neutral but Greece as joined the Central Powers in the war.
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Tamas
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Mon Jan 19, 2009 3:01 pm

Yes I did notice (but there were more pressing matters) that the AI sometimes fails to realize the profit from the combatant neutrals. This will need tweaking.
But a careful one, obviously, since if the player knows that the AI concentrates on the Balkans and Italy, he can make big headways with the Scandinevian countries and the Dutch, which can be very profitable with blockade checks.

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calvinus
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Mon Jan 19, 2009 3:08 pm

Tips for Modding..................

GER.ini file (Data\AI\Modding):

; The array (in priority order) of favorite diplomatic targets
BeginFavoriteDiplomaticTargets
Target=HOL
Target=SWE
EndFavoriteDiplomaticTargets


;)

Syagrius
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Mon Jan 19, 2009 4:44 pm

Will the 4 players mode deactivation of allied AI diplo in the next patch will apply to current saved game?
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calvinus
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Mon Jan 19, 2009 4:49 pm

Syagrius wrote:Will the 4 players mode deactivation of allied AI diplo in the next patch will apply to current saved game?


Yes, sure.

Syagrius
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Tue Jan 20, 2009 2:36 pm

Another question: In my game as A-H 4 players (which is near the end, July 18, Ottomans and Italians never got to war, which my be a good thing for them :neener :) , Greece entered the war on the side of the CP, however I had no control on them. Is it because it is a minor? Or is it because it was german diplomacy that influenced them? Because I recall that I played briefly France and Belgium was under my control.
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calvinus
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Tue Jan 20, 2009 2:57 pm

It means they are managed by your AI ally.

Syagrius
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Tue Jan 20, 2009 3:21 pm

calvinus wrote:It means they are managed by your AI ally.


Yes I understand, just wondered why it was different between belgium and greece. For majors, like UK, Ottomans, Italians, I guess its the human player that always controls them if at war?
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calvinus
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Tue Jan 20, 2009 3:30 pm

Mmm... it's the most powerful/closer player that controls the newly joined ally. Example: Belgium enters the war, it's controlled by the French/British player, similarly for Italy, because both of them are on the Western Front. Other example: Rumania enters the war, and she goes to the Russian player. For the CPs, instead, it's a bit more complex, because they are both on West/East front. In this case, Germany wins...

This is one of the many motivations why I always says the 2-players mode is muuuuch better... :D

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