Clovis wrote:But this review has too some very clever and insighful observations I've rarely found in a game takeover. Rest assured there is in your writing food for thoughts for us
It’s natural that once you learned to manage a vastly complex and powerful system such as this, you beging to yearn for even more options and interface improvements.
Personally I am thinking of revised mechanisms to coordinate all my units much more precisely (not only the synchronize Corps movement). What if I want a unit not only to march to it’s destination on the first day of the turn and then wait the rest of the turn? I would sometimes like to give stacked orders on a day by day basis: e.g. the naval transport loads troops, waits for two days, then stacks up with the (approaching) escort, then goes to a certain port, unloads troops, loads something else and finally returns to it’s point of origin, all in the same turn?
On first sight this would make an already complex game even more complex but I have the feeling that in the core most of this functionality is already there. The problem is rather with how to integrate this into the interface, and not completely overburden even the most hard core player.
GlobalExplorer wrote:I'm very honored
Ah, there's a little bit that I have taken out, about stacked orders. Because it was going much too far for a review. Perhaps you read it. Just read it. And think of it in a future game
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