Taillebois wrote:Had to re-register, but here are my thoughts as a wargame player and an investor in businesses.
You need sales. Yet you persist in making beautiful games that are historically accurate, but just too difficult for casual players and beginners. By all means keep your grognards happy at the difficult levels, but get new customers in quickly by making the easy levels really easy. Why not issue a patch for all your existing games with a new lower easy level with crippled AI, no supply, no economics, no attrition.
You need more scenarios or more ways of making scenario variations on the fly. Frankly, being told a new game has six historical scenarios is a turn off not a turn on. Six historical scenarios and a thousand non-historical "What-if" variations is a much better value proposition. Perhaps you need to make scenario making and modding easier. Combat Mission is made by a small team at Battlefront. They've done pretty well allowing loads of mods and scenarios to be created. The grognards can mutter about the wrong shape of bayonet and somebody will come up with a mod. Trying to keep too much control over the way people play your games will cramp the market. So what if I want to replay "Last Flight of the Eagle" with Napoleon starting in Paris and Wellington in Amsterdam. So what if I play Combat Mission quick battles as armour versus armour only because I find the "new, better" infantry handling more tedious.
Sun Tzu said: The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy. As a business bankruptcy is defeat. I want you guys in business producing games that sell, not telling your pals that you produced the most complex game with more lines of code than anybody else, but that sadly you are now bust.
Pocus wrote: we can probably propose options that disable whole parts of the engine,
The AGE engine can't be Axis and Allies,
But we are aware that the engine can be complex, daunting even. Just don't ask us to try morphing it into something super casual, we would lose our current players and not gain new ones I believe.
Rafiki wrote:Guys, in any case "dumbed down" is such a loaded expression. "March of the Eagles" will surely have a different emphasis, scope and appeal than NC2 would've had, but implying that the game (and its gamers?) are "downdumbed" isn't very respectful of their intelligence and tastes
Taillebois wrote:Had to re-register, but here are my thoughts as a wargame player and an investor in businesses.
You need sales. Yet you persist in making beautiful games that are historically accurate, but just too difficult for casual players and beginners. By all means keep your grognards happy at the difficult levels, but get new customers in quickly by making the easy levels really easy. Why not issue a patch for all your existing games with a new lower easy level with crippled AI, no supply, no economics, no attrition.
You need more scenarios or more ways of making scenario variations on the fly. Frankly, being told a new game has six historical scenarios is a turn off not a turn on. Six historical scenarios and a thousand non-historical "What-if" variations is a much better value proposition. Perhaps you need to make scenario making and modding easier. Combat Mission is made by a small team at Battlefront. They've done pretty well allowing loads of mods and scenarios to be created. The grognards can mutter about the wrong shape of bayonet and somebody will come up with a mod. Trying to keep too much control over the way people play your games will cramp the market. So what if I want to replay "Last Flight of the Eagle" with Napoleon starting in Paris and Wellington in Amsterdam. So what if I play Combat Mission quick battles as armour versus armour only because I find the "new, better" infantry handling more tedious.
Sun Tzu said: The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy. As a business bankruptcy is defeat. I want you guys in business producing games that sell, not telling your pals that you produced the most complex game with more lines of code than anybody else, but that sadly you are now bust.
Johan wrote:As you may or may not know, the project formerly known as Napoleons Campaigns II, which was a Co.-production between Paradox France and Paradox Development Studio has been brought fully in-house to be developed further by PDS. [...]
One of the key issues we had to address was how to make the game more accessible, these days accessibility is something by which our games are constantly measured against, both by the general gaming community but also our core audience. As you all know by now, with accessibility we don’t means less complex. Just easier to get into. [...]
vaalen wrote:Would it be better to say it was simplified and made more abstract? Because that is what seems to have happened. And I mean no disrespect to anyone, as there is nothing wrong with people who prefer simpler, more abstract, games. I just do not happen to be one of them.
Ech Heftag wrote:Personally, I'm not really that convinced that "more accessible gameplay" will automatically lead to higher sales figures. Perhaps the most famous and best selling Paradox game, Europa Universalis III, is also the most complex and least accessible of their recent titles. At the same, we should not forget that sales figures are not only a function of accessibility and content, but also include factors like reputation, product awareness and media coverage. Basically, the thing with sales figures is not as easy as some marketing experts or economists want us to believe
Taillebois wrote:Perhaps it is time for some creative marketing. How about sending a free copy of Napoleon's Campaigns to every history department of every secondary school in France?
PhilThib wrote:And a key factor is also the distribution channels....if a game, even if mediocre, is sold on large platforms like Steam, it will sell bigger units than if sold only on the dev's website or smaller sales sites...
Taillebois wrote:Steam I'm staying away from it - my laptop is also for work, too risky to lose use.
Taillebois wrote:Creative marketing solution version 2.
You have said that balancing scenarios takes time. Rather than re-balance the whole game I suggest you re-balance just "Last Flight of the Eagle" - the shortest of Napoleon's Campaigns. You re-balance it so much that anyone including me or my mother can win as Napoleon. In fact, I don't trust you to re-balance it enough. You will have to drag spotty youths off the streets of Meylan with promises of free alcohol, drugs or sex if they can win as Napoleon. They then have five minutes introduction to the game, which will be played with FOW off. They then have three goes to win. If they haven't got a victory in three goes you haven't re-balanced it enough.
Once you've got a re-balanced version you call it "Last Flight of the Eagle - French Glory" - or whatever - and add it to the current version of the game. You then make the full game free for download.
That's the preparation done.
Now you email or press release as much of France as you possibly can. Don't bother with games magazines - try everything else - schools, dentists waiting rooms, vets, political parties - maybe gardening magazines have readers who like history. Email back all the bastards who have spammed you for the last year or so. You just want to make some people curious enough to download the game and try it. "Free to everybody who voted for Francois Hollande; others pay 5 euro" - which may wind some people up until they find they can get it for free too. It's a "guerilla marketing" campaign, by a wargame company - some irony in that.
Apart from the time re-balancing the scenario, and grabbing emailing lists, the whole thing shouldn't cost much. If there's no response, well so what.
Pocus wrote:Very interesting (and amusing somehow) solutions proposals and I believe we will keep them in store for the future... Though I'm quite sure that our next game won't be on Napoleon.
Ilitarist wrote:I think Tolstoy wouldn't really mind if you use just War & Peace. Or can you copyright that name for other medias? If so I'll go get me some rights for games "Bible", "Carried by the wind" and "Thus Spoke Zarathustra".
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