An excellent Philippe Thibaut & Philippe Malacher (Pocus) interview by Sean Drummy (Wargamer.com).
http://www.wargamer.com/articles/AGEOD/default.asp

One will be related to recent human history, the other shall be more on the SciFi side of the force…
Sol Invictus wrote:Not at all interested in a Sci-Fi or modern game. I prefer to game in the past, as I find it much more interesting.
Ashbery76 wrote:Galciv2 is really more like CIV in space,it lacks any sort of military depth in ship design and the ground battles are a joke.MOO2 is still the best in my view followed by SpaceEmpires5 and the Sword the stars expansion.

Pocus wrote:Are you not bored all by the kind of 'rat-race' that one has to do, to grab a maximum of stars before the others players? Where is the thrill of moving into last frontier of humanity there?
An example among others of things which are simply seen again and again in current sci-fi game. Explore like crazy, Expand like a cricket swarm, yawn...

).
Pocus wrote:I remember Millenium, was it not the game where you addicted your generals with some immortality drug

A game with great atmosphere was Emperor of the Fading Suns, alas, it was released in late beta status and so had many problems (bugs and very poor AI). The background was great, although the micro-managing was intense. The dual environment (battles in space and in large planets was a great feature too).

(in case you wonder why I'm chatting and not working, this is because I'm currently uploading the game master to the e-boutique).

MarkShot wrote:I think exploring in Sci-Fi or fantasy is much more interesting than exploring in a historical context. How can you really have exploration be a realistic focus when you already know what is unknown? There's just no way to make that aspect of the game work well. For Sci-Fi, exploration can play the key role the designer intends for it.
Pocus wrote:A game with great atmosphere was Emperor of the Fading Suns, alas, it was released in late beta status and so had many problems (bugs and very poor AI).
). So many things that the game did right - just a pity with all its problems.
) is another game with some very nice concepts. Very tight focus... works well.Pocus wrote:Are you not bored all by the kind of 'rat-race' that one has to do, to grab a maximum of stars before the others players? Where is the thrill of moving into last frontier of humanity there?
An example among others of things which are simply seen again and again in current sci-fi game. Explore like crazy, Expand like a cricket swarm, yawn...
). But, I must say that a strategy game in the future is not my pet. The last 3 to 5 thousand years of western military history (and maybe also Japan, China, India...) are an almost infinite source of good strategy games; and I am not talking only about less explored bits (Turkish invasions of Europe, Frederick the Great, wars in Italy during the renaissance, just to name a few), but why not revisit the greek, roman, medieval periods, through the excelent AGE engine ? (Byzantium...).
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