1. Figure out what Unit designations you wish to change:
[INDENT]easiest is to look in the Units DB spreadsheet.... you won't have to change any models or units, but you need to know the correct aliases[/INDENT]
2. You'll need to change the AutoRaise parameters for the units you wish to change.
easiest is to write an event similar to this:
SelectFaction = $GBR
StartEvent = evt_nam_GBR_Autoraise_Ramx|999|0|NULL|NULL|NULL|NULL
Conditions
Actions
SelectFaction = $GBR
SetAutoRaise = $uni_GBR_Ram1;[color="Red"]2;0[/color]
SetAutoRaise = $uni_GBR_Ram2;[color="red"]2;0[/color]
SetAutoRaise = $uni_GBR_Ram3;[color="red"]1;0[/color]
EndEvent
This event fires every turn, to protect against any other events changing the param....
This event should be added
at the end of the "master" event file for the scenario you wish to change...
ex:
1755 Campaign.sct or
1775 Campaign.sct
Be aware that the COL variants use different Units/Models for the types you are looking at (which is actually the essence of he COL variant:blink
There are a lot of other ways to do this, involving editing/compiling the scenario etc, but this is a quick and dirty way to do your mod...
Good hunting! Let us know if this acts wierd or doesn't work.....