Much simpler issue, though, here: I'm having trouble getting the Collection ability to work. Among my ahistorical tinkerings with various scenarios, I happened across the question: "What if both sides in the War of 1812 had a few more generals - and one each who was extremely talented?" Think a Grant-and-Lee (to use a Civil War comparison) sort of dichotomy.
It's one among many modifications I'm intending to do to the War of 1812 scenario, right in line with halving turn length (from a month to a fortnight) so as to make it approximately the length of the other two big campaigns. The turn-halving is a matter of event modification, balance and testing, and I won't bother with it here, I can handle it on my own. The generals are a matter of research, testing, picture-making and implementation. I can handle that, too.
The abilities are giving me trouble, though. I intended for each side's "Great General" to have contrasting-and-complementary abilities, matched with their (fictitious if necessary) bios. The 'Collection' ability-type used in Napoleon's Campaigns seemed perfect for the task. I crafted a new "Collection" ability, based on the Wellington template, added the appropriate entries to the string, .ini and other files, and booted up the game.
The ability was there! Unfortunately, it didn't seem to actually have any of the effects of its component pieces (about ten in all - just above the threshhold for simply giving the abilities to this general one-by-one in the model.)
Also, though it showed the 'Military Genius' ability on the portrait, and instructed me to 'See the unit's element panel for details' on what abilities this conferred, the element panel displays only the collection-ability itself - which appears, as I stated, inactive.
(I tested this using a national ability - 'Anglo-Canadian' - both inside, and beside, the collection ability. When nested inside the ability, it had no effect, and the unit he was commanding suffered extreme command penalties. When listed as the general's second ability, outside of the Collection ability, it functioned normally.)
So: Is the "Collection"-type ability bugged and nonfunctional in WIA? Is there something special I need to do in order to make it work? Am I doing anything wrong? Elucidation would be a great help! To aid further, here's the actual code of my ability, itself. I've added a few other abilities in - this one is in its proper place, sequentially, just so you know why its UID is so high.
Code: Select all
UID = 122
Name = $abi_nam_Genius_Jameson
Alias = Genius_Jameson
Kind = $abiCollection
Text = $abi_txt_Genius_Jameson
ImageID = abi_Genius.png
Color = $colAbi_Tan
Appliance = Self
Family = 0
Level = 1
ProgRate = 2
Param0 = $Beloved_By_Army
Param1 = $Strong_Discipline
Param2 = $Defensive_Terrain_Analyst
Param3 = $MoveRanger
Param4 = $Patriot
Param5 = $Brave
Param6 = $GoodSub_Cmd
Param7 = $Fast_Move
Param8 = $Strong_Morale
Param9 = $Superior_Tactician
Param10 = $Fire_Discipline
Thanks for anything you can contribute, folks.
~Kaoru