Primasprit wrote:Hi Chris!
Yes, the random seed is fixed. So if you load a game and resolve the turn several times, all random events should show the same behaviour.
Hobbes wrote:Thanks Norbert
I assume then If I move 1 unit differently I can expect a different outcome for events firing - even if the unit has no connection to the event?
Hobbes wrote:I have a first turn where almost every unit is locked. In any case if I don't move any units at all I'm seeing events fire differently during the first turn resolution each time I start a new game. The events I'm most interested in at this point are to do with Indians gaining access to certain forts through subterfuge (the fort is changed into a settlement for one turn).
This is working very well - but not what I expected after our conversation above. Just thought I would mention this. There is no need to move units to get a different random effect then?
Primasprit wrote:Yes, this was done to for the testing, to have different battle results when loading from a saved game. Aside from this I am not sure if it is needed.
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