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Stockades
Posted: Mon Oct 20, 2008 8:40 pm
by Hobbes
Can anyone tell me how to create a stockade rather than a fort?
Thanks, Chris
Posted: Mon Oct 20, 2008 10:56 pm
by lodilefty
Attached
Can be in setup, or [as usual] in an event...
Posted: Tue Oct 21, 2008 7:34 am
by Hobbes
I just tried this and got an unknown structure message. It should work for GBR in 1763?
Thanks, Chris
Posted: Tue Oct 21, 2008 6:11 pm
by Hobbes
Thanks Lodi, but when I try this I get the error :-
Unknown Keyword: Structure_Stockade
GBR Fort Presque Isle Structure_Stockade 1 NULL NULL NULL $Ashtabula 0 1
Any ideas?
Cheers, Chris
Posted: Tue Oct 21, 2008 6:23 pm
by lodilefty
um, no clue.
give me time to see if it still compiles in my version...
Posted: Tue Oct 21, 2008 6:44 pm
by lodilefty
Works OK for me
I have a strong suspicion that you may not be using the newest csv splitter
try the attached version:
Posted: Wed Oct 22, 2008 7:35 am
by Hobbes

thanks Steve, that did the trick!
Do you know if there is much of a difference between a settlement ad a stockade? Both show the same walled graphic. I have never been able to find out much info about them. I think a stockade only gives protection to a small number of men?
Cheers, Chris
Posted: Wed Oct 22, 2008 11:47 am
by lodilefty
Best way is to compare the structure files:
Settlement:
UID = 5
Name = $stc_nam_Settlement
Text = $stc_txt_Settlement
Bitmap = Settlement.png
Z = 2
IsCity = 1
Supply = 5
FillAmmo = 0
RecoverRate = 20
RecovUseLevel = 0
RecovKind = $Land
RplMinLevel = 1
NoRazeLevel = 2
PillagerCanCapture = 1
MaxLevel = 1
RplMinLevel = 2
SupplyProd = 5
Stockade:
UID = 6
Name = $stc_nam_Stockade
Text = $stc_txt_Stockade
Bitmap = Stockade.png
Z = 2
IsFort = 0
Iscity = 1
Supply = 5
FillAmmo = 1
NoRazeLevel = 2
MoneyCost = 10
DayCost = 25
ModelType0 = $Artillery
UnitCost0 = 1
ModelType1 = $SupplyType
UnitCost1 = 1
RecoverRate = 10
RecovUseLevel = 0
RecovKind = $Land
RplMinLevel = 2
MaxLevel = 2
SupplyProd = 2
AmmoProd = 0
PowerProd = 0
SupplyWant = 20
AmmoWant = 20
PowerWant = 0
MinLevelSend = 10
MinLevelWant = 1
MaxLevel = 2
MinCityLvl = 1
Other than the defense capability, ad different replace/recover, etc:
Both give supply, stockade appears to give ammo
The 'want' parameters appear to allow Stockade to attract additional supply ?
A nice explaination by the devs would help me too
