Hi chaps, just wondering if there is a way to evaluate if a unit doesn't exist in a certain region? I would like to add a captive (merchandise) unit to an Indian village if there is not already one there.
EvalUnqUnit|0|NOT seems to fit the bill but I would like the event to fire inside an event that has an event line with a different location ID.
(i.e. a settlement is taken by Indians at location a and then a captive unit is placed into location b if there is not already a captive unit there).
I can test this myself but I'm tired tonight - so just thought I would ask in case anyone has a ready answer (normally Lodi ).
If I put a location in param4 such as $Le Detroit will this always make that bit of an event evaluate that location or does that depend on the script command?
Thanks, Chris