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WIA {public beta} Patch 1.10b RC1

Posted: Sun Sep 09, 2012 4:45 pm
by picaron
Fecha: 9 de septiembre de 2012


WIA {public beta} Patch 1.10b RC1

El enlace

http://www.ageod-forum.com/showthread.php?25378-WIA-public-beta-Patch-1-10b-RC1-September-9-2012

Lo que contiene

Wars in America Update 1.10b
Public Beta RC1
September 9, 2012

This patch is comprehensive, containing all changes since the original release of WIA [version 1.00b]


Game Engine [updated to version 120904]
You can now disembark troops from a fleet trapped in ice.
Cavalry will no longer assault Forts, even if breached
Siege improvements [supplementing rules added in version 1.08]
Besieged forces will now take attrition hits every turn, in proportion of their number and how the siege roll went (anti over-crowding rule).
If too many breaches accumulated, then a surrender roll is always possible (whatever the presence of a depot, super elite troops, etc.)
Each breach will make the besieged consume an extra 5% of his normal supply usage. The purpose of this rule is that by upping the supply usage, you'll have more chances to have your supply depleted enough so that the depot (or supply wagon) can't provide its 'surrender protection' to the besieged force. For the rationale, just consider that the breaches are also making depots and stocks explode or be wasted, as you get shelled pretty heavily, etc...
Fixed a bug where a lone sneaky leader could prevent a siege to happen, even if siege indicator was correctly shown

A retreating army can now split static units (abandon them) to escape better
If an attack is called off without routing (aka AutoRetreat), the attacking forces will revert to defensive posture but won’t retreat in another region.
A too low cohesion can make a stack call off an assault, aggressive leaders will have a tendency to force the troops though.
Added Overcrowding rule:
The overcrowding rule exists to penalize (rather substantially) forces that are too numerous to defend adequately in-cityscape structures (mostly cities and forts). As with other rules, the engine is not prohibiting in 'a hard way' troops to be stationed en masse in a given structure, as it would pose very large problems to handle for the interface, then the AI. Instead, it follows the philosophy of 'you can do it, but that's not optimal'...
See Wiki article at: http://www.ageod.net/agewiki/Overcrowding_Rule

Exported several additional Game parameters [see \Settings .opt files]

Events
1755 Campaign [original and COL variant]
The Spanish transport at Penacola now unlocks when Spain enters the war

Graphics, Text, Models and Units:
Includes all Models, Units and Graphics for King William's War mod
Changed all Leaders with “Entrencher” ability to have “Defensive Engineer”
Spansh Naval units now all have 0 Command Cost
Latest version of LocalStrings__AGE.csv included


A... jugar y divertirse :thumbsup: :mdr:

:wavey:

Posted: Sun Sep 09, 2012 10:36 pm
by beuckelssen
Parece que puede ser la beta del último parche en un tiempo largo. Pero no deja de ser sorprendente y de agradecer que sigan sacando parches de un juego tan antiguo y sobre todo tan pulido!

Posted: Sun Sep 09, 2012 10:49 pm
by picaron
Es que han agregado un nuevo escenario "King William's War (uno corto de 8 turnos y otro de 42), es un mod que ha hecho Hobbes, el enlace


http://www.ageod-forum.com/showthread.php?25316-New-WIA-Scenario-King-Philip-s-War

:wavey:

Posted: Sun Sep 09, 2012 11:03 pm
by Haplo_Patryn
Supongo que no habrá problema si instalamos teniendo en marcha una partida PBEM, ¿es así¿

Posted: Sun Sep 09, 2012 11:08 pm
by picaron
No hay ningun advertencia, no obstante se lo puedes preguntar a lodilefty en el enlace

http://www.ageod-forum.com/showthread.php?25378-WIA-public-beta-Patch-1-10b-RC1-September-9-2012

:wavey: