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Minor bugfix and clarification of rule concerning sea transport of supply

Posted: Fri Jan 09, 2009 3:22 pm
by lodilefty
A bug was reported at Matrix forum that in 1755 the British could not transport units by sea from Halifax.

Interestingly, our testing was showing that this was not the case in 1776, nor in the Montcalm scenario...

Pocus solved the riddle! :thumbsup:

The units in question were prevented from departing due to the presence in the Halifax region of a stealthy Native Raider [unit was set passive, hence hide value = rather high]

The design intent is that units may transport away from a 'threat' only by using the 'Evade' button on fleet movement.

The bug was that the stealthy passive unit was seem as a threat [shouldn't be], so the fleet sailed away but all passengers were unloaded to deal with the threat.

Bug fixed in upcoming final 1.04 patch.

Reminder: To have naval transport move units away from a port that has enemy units in region, you MUST select the 'Evade' function on the naval unit.

Otherwise, your fleet will emulate Adm. Turner at Guadalcanal!!!

Thanks to GShock for pointing out this issue at Matrix

Posted: Mon Jan 12, 2009 12:52 pm
by Carnium
Thanks for the good news :w00t:
Is there a chance to finally get the overall casualties report in WiA too ?
AACW and NPC both have them and it should be pretty easy to port it to WiA too.

Sea untrasportable supply unit: bug

Posted: Mon Jan 12, 2009 7:21 pm
by jastaV
I can confirm GShock’s reported bug at Matrixgames.com site:
http://www.matrixgames.com/forums/tm.asp?m=1997123

I tried “Few acres of Snow scenario”: British side.
Down here some details.

First game turn.
Moved Braddock’s army in Philadelphia

Second game turn.
Embarked Braddock’s army on Chesapeake transport fleet and moved all to New York.
Supply#B1 wagon too.

Third game turn.
Chesapeake transport fleet was at destination: Braddock’s army with its Supply#B1 wagon was in New York too.
Notice, Chesapeake transport fleet movement took place along coastal sea areas.
Same turn bought by Option a British supply units.

Fourth game turn
New Supply wagon was in Halifax. I successfully uploaded Supply units over a British fleet.
Moved Fleet to Boston: it has to cross ocean areas on the way to destination.

Fifth game turn.
British fleet was in Boston, in port at planned destination.
[color="Red"]Unfortunately Supply wagon was till in Halifax un-transported.[/color]

NOTICE: This way scenarios cannot be played. British side logistic support does not work.
You all know it was Lodilefty to evidence the importance of the logistic effort for WIA campaign gaming.
Even recentely he said: “With advanced activation, hardened attrition and the newest patch to WIA, beating the AI is not simple. Logistics failures will kill you....”
http://www.ageod-forum.com/showpost.php?p=124486&postcount=3


All played game turns collected here:
http://rapidshare.com/files/182499259/1755_Campaign0.rar

Hope my investigations, reporting and game turn files sending could help.
Wishing you could fix it soon.

JastaV

Posted: Mon Jan 12, 2009 7:28 pm
by Primasprit

Posted: Mon Jan 12, 2009 7:37 pm
by Primasprit
Just to clarify: Transporting supply units work. The described problem is an isolated one for that scenario and region. :cwboy:

Posted: Mon Jan 12, 2009 7:40 pm
by jastaV
Thanks! :thumbsup:

Good to know it! :neener:

Hope you'll update the game manual as regard to,
..... may be with next patch?

Posted: Mon Jan 12, 2009 7:42 pm
by jastaV
Primasprit wrote:Just to clarify: Transporting supply units work. The described problem is an isolated one for that scenario and region. :cwboy:


+1 :thumbsup:

Yes!
I reported it in my post: I was able to move supply by see between other destinations. :neener:

Good catch!

Posted: Mon Jan 12, 2009 7:53 pm
by Clovis
And yet another error by JastaV :thumbsup:

and as usual, he will proof you he was right...err He will try to.... :wacko:

Posted: Mon Jan 12, 2009 8:16 pm
by jastaV
Clovis wrote:And yet another error by JastaV :thumbsup:

and as usual, it will proof you he was right...err He will try to.... :wacko:


The described problem is an isolated one for that scenario and region.
Primasprint


I apreciate Primasprint is admitting it was an isolated error!
It can happen!
BTW, having reported the issue as possible, (in the game manual?) many gamers will not have been locked for weeks by the trouble....
And I'll have not waste time reporting......
Also going after the competent first report by GShock, rather than wasting times insuling him could have probably help resolvig the trouble soon.

But all I notice AGEod is till encouraging his forumities, (Clovis) to spread insulting words....... :cool:

Posted: Mon Jan 12, 2009 8:26 pm
by Clovis
jastaV wrote:I apreciate Primasprint is admitting it was an isolated error!
It can happen!
BTW, having reported the issue as possible, (in the game manual?) many gamers will not have been locked for weeks by the trouble....
And I'll have not waste time reporting......
Also going after the competent first report by GShock, rather than wasting times insuling him could have probably help resolvig the trouble soon.

But all I notice AGEod is till encouraging his forumities, (Clovis) to spread insulting words....... :cool:


your first post in the thread:

"This way scenarios cannot be played. British side logistic support does not work.
You all know it was Lodilefty to evidence the importance of the logistic effort for WIA campaign gaming.
Even recentely he said: “With advanced activation, hardened attrition and the newest patch to WIA, beating the AI is not simple. Logistics failures will kill you....”


SCENARIOS with a S. All SCENARIOS..

so sorry to repeat:

And yet another error by JastaV :thumbsup:

and as usual, he will proof you he was right...err He will try to.... :bonk:

Posted: Mon Jan 12, 2009 8:57 pm
by Rafiki
[color="Blue"]Since this issue already has been addressed, I have merged the threads dealing with this subject, and also stuck them in the tech forum[/color]

jastaV wrote:But all I notice AGEod is till encouraging his forumities, (Clovis) to spread insulting words....... :cool:

No one has insulted anyone here. Clovis merely pointed out an inconsistency in what you wrote

Posted: Mon Jan 12, 2009 10:55 pm
by jastaV
I apreciated the fix!
Lodilefty and Primasprint are to be thanked for the job as I did at Matrixgames.com.

As a humble suggestion, it could be usefull to give major evidence to facts, rather than polemics, next time.
The note from Lodilefty at Matrixgames.com announcing the tip to bypass the problem was buried by definitely more visible posts used to exchange accusations and offences.
I bet anyone to negate it!

Posted: Mon Jan 12, 2009 10:59 pm
by AndrewKurtz
Rafiki wrote:No one has insulted anyone here. Clovis merely pointed out an inconsistency in what you wrote


It probably could have been pointed out in a different manner though.

JastaV's post reconfirming the error was in a positive tone, accurate except for an 'S' and I'll suspect helpful in troubleshooting.

Posted: Mon Jan 12, 2009 11:23 pm
by Clovis
AndrewKurtz wrote:It probably could have been pointed out in a different manner though.

JastaV's post reconfirming the error was in a positive tone, accurate except for an 'S' and I'll suspect helpful in troubleshooting.



I'm respectful, except with people who has stated in the next past days:

"Looking at AGEod pages it seems like the mistake is with ones who payed for a rotten game and are then expecting for it to works!"

"WWI is one of worst PC game ever released!

The glamorous presentations and anticipations from AGEod have been fully disappointed!

But that all AGEod attempts to get out of thoubles by patch release have been frustrated."

"It's then to be pointed out it's not first time AGEod stops supporting own games improvements, before they reached a decent level: that to say stability and those features they stated when presenting a new game!"

"I'm really disappointed with Gamespot WWI review in so far it's customers deceiving. Notice AGEod took advantage from the fact, quoting the very positive review at its forum pages too." ( a lie as Gamespot hasn't yet published a review of WW1

"I assume that same competence gives me chance to evidence out all troubles, most of time unsolved, affecting AGEod products. It'll be my care."

"Arsan, according to AGEod, philosophy prefers to manage things in term of personal offence.
I'm used with it, having spent many monts at AGEod forum pages, but I'm getting a bit bored with that......."

"AGEod forum pages master the fine art of censorship, banning, shutting up critic voices: you are not in a position to give me lessons!"

"Also going after the competent first report by GShock, rather than wasting times insuling him could have probably help resolvig the trouble soon."

Now just a question; what if I decided after your post to leave AGEOD board and delete SVF download...I tried yesterday to download the JastaV mod but it seems deleted.

Would be stupid.

But Lodilefty, Gray, Arsan and all the others who are working freely for the patches you will play have the right to be respected;letting some confused people lying, hammering, destroying because of the infatued ego is maybe your choice, not mine. but after all I mod too on my free time.

Regards

Posted: Mon Jan 12, 2009 11:30 pm
by Franciscus
This thread is becoming a flame war :crying:
And sorry Clovis, but your last posts are just more wood to the fire and have no positive value at all, IMHO :non:

Posted: Tue Jan 13, 2009 1:43 am
by AndrewKurtz
Rafiki wrote:No one has insulted anyone here. Clovis merely pointed out an inconsistency in what you wrote


But it could probably have been phrased differently.

JastaV posted helpful steps to recreate the issue and it seems like, in this post, his only error was an extra 'S'.

Posted: Tue Jan 13, 2009 3:18 pm
by Clovis
AndrewKurtz wrote:But it could probably have been phrased differently.

JastaV posted helpful steps to recreate the issue and it seems like, in this post, his only error was an extra 'S'.


My reply is here...and perfectly crafted by JastaV so enjoy:

http://www.matrixgames.com/forums/tm.asp?m=1997123&mpage=2&key=�

Posted: Tue Jan 13, 2009 4:03 pm
by AndrewKurtz
Clovis wrote:My reply is here...and perfectly crafted by JastaV so enjoy:

http://www.matrixgames.com/forums/tm.asp?m=1997123&mpage=2&key=?


Cross forums conversations across web sites are VERY tough to follow :bonk: :bonk: :bonk:

Posted: Tue Jan 13, 2009 4:41 pm
by Franciscus
Clovis wrote:My reply is here...and perfectly crafted by JastaV so enjoy:

http://www.matrixgames.com/forums/tm.asp?m=1997123&mpage=2&key=�


This thread is a disgrace...

Enough, Clovis ! Let it go, man :cuit:

Posted: Tue Jan 13, 2009 4:48 pm
by Clovis
Franciscus wrote:This thread is a disgrace...

Enough, Clovis ! Let it go, man :cuit:


I will let, except when supplementary comments about my post.The more time I write this, the less I have to mod. but because I mod and because some are clearly aiming at do some harm to AGEOD I feel necessary to reply; You don't agree. Fine. not my pov.