Minor bugfix and clarification of rule concerning sea transport of supply
Posted: Fri Jan 09, 2009 3:22 pm
A bug was reported at Matrix forum that in 1755 the British could not transport units by sea from Halifax.
Interestingly, our testing was showing that this was not the case in 1776, nor in the Montcalm scenario...
Pocus solved the riddle!
The units in question were prevented from departing due to the presence in the Halifax region of a stealthy Native Raider [unit was set passive, hence hide value = rather high]
The design intent is that units may transport away from a 'threat' only by using the 'Evade' button on fleet movement.
The bug was that the stealthy passive unit was seem as a threat [shouldn't be], so the fleet sailed away but all passengers were unloaded to deal with the threat.
Bug fixed in upcoming final 1.04 patch.
Reminder: To have naval transport move units away from a port that has enemy units in region, you MUST select the 'Evade' function on the naval unit.
Otherwise, your fleet will emulate Adm. Turner at Guadalcanal!!!
Thanks to GShock for pointing out this issue at Matrix
Interestingly, our testing was showing that this was not the case in 1776, nor in the Montcalm scenario...
Pocus solved the riddle!
The units in question were prevented from departing due to the presence in the Halifax region of a stealthy Native Raider [unit was set passive, hence hide value = rather high]
The design intent is that units may transport away from a 'threat' only by using the 'Evade' button on fleet movement.
The bug was that the stealthy passive unit was seem as a threat [shouldn't be], so the fleet sailed away but all passengers were unloaded to deal with the threat.
Bug fixed in upcoming final 1.04 patch.
Reminder: To have naval transport move units away from a port that has enemy units in region, you MUST select the 'Evade' function on the naval unit.
Otherwise, your fleet will emulate Adm. Turner at Guadalcanal!!!
Thanks to GShock for pointing out this issue at Matrix