Checked the main log and it says
[Error ] Errors found in script: 1 Check E:\igre\Wars in America\WIA\Scripts\ScriptReport.txt
So here is my script report.
Btw .. are the errors realy auto sent to the developers when they occur ?
[Error ] Errors found in script: 1 Check E:\igre\Wars in America\WIA\Scripts\ScriptReport.txt
[The extension txt has been deactivated and can no longer be displayed.]
[The extension txt has been deactivated and can no longer be displayed.]
Carnium wrote:Well it seems that the bad luck is preventing me from playing this scenario as I have resumed my old save game and the game crashed completely with an critical error message in June 1815 leure:
There seems to be some nasty things in my !Main log file (attached). To my surprise there were no errors in the ScriptReport.
Here is my saved game http://www.files.to/get/347851/0j2ptvv6rl
A couple of additional questions
- British invasion fleet has never ever (played 3 times) landed in New Orleans but they go to Newark - New York instead. Is this WAD ? If it is then there is no need to have new troops raised in New Orleans if there is no invasion there
- AI loves to lay sieges during the winter with terrible results. Any chances to remove this "feature" ?
- any chances to make news about new units or privateers clickable as it is really time consuming to hunt down the new units/ships ?
Carnium wrote:Well it seems that the bad luck is preventing me from playing this scenario as I have resumed my old save game and the game crashed completely with an critical error message in June 1815 leure:
There seems to be some nasty things in my !Main log file (attached). To my surprise there were no errors in the ScriptReport.
Here is my saved game http://www.files.to/get/347851/0j2ptvv6rl
A couple of additional questions
- British invasion fleet has never ever (played 3 times) landed in New Orleans but they go to Newark - New York instead. Is this WAD ? If it is then there is no need to have new troops raised in New Orleans if there is no invasion there
- AI loves to lay sieges during the winter with terrible results. Any chances to remove this "feature" ?
- any chances to make news about new units or privateers clickable as it is really time consuming to hunt down the new units/ships ?
lodilefty wrote:Um, no error when I ran it...
I've seen this occasionally after a long session. Something I call 'Stack Overflow' [from my old DOS days ]
Reload and retry? [Attached Victory screen ]
I think we'll look at adding Objectives to tis Campaign: New Orleans and maybe Charleston... Make the south more attractive to British AI...Which British Fleet? Do you mean the AI sends the Royal Expedition to NY in late 1814? ...or that it appears there?
Carnium wrote:I felt like playing this scenario with the latest patch and it really makes a difference.
However some things that are still bothering me :
- The assault on New Orleans event still does not play correctly as it seems that the British fleet is picking other objectives instead of New Orleans.
- it seems that the American player is favourite to win this scenario by points as the British AI is not aggressive enough with the units from Eastern Canada. They usually just sit and wait (are they locked in Canada, haven't checked :bonk . It would be more interesting if they would actually attack with all these huge armies and make a push towards Washington D.C.
- any chances to make news about new units or privateers clickable as it is really time consuming to hunt down the new units/ships ?
The best news is that there were no errors or crashes any more
Carnium wrote:I felt like playing this scenario with the latest patch and it really makes a difference.
However some things that are still bothering me :
- The assault on New Orleans event still does not play correctly as it seems that the British fleet is picking other objectives instead of New Orleans.
The best news is that there were no errors or crashes any more
lodilefty wrote:We can take a look at boosting the AI for 'next patch cycle'
We had problems with NO amphib in the 1815 scenario, too. Will look at that too.
Privateers 'location' needs a look. For now, I find them by using "Y" to cycle through ships.
Thanks for the feedback
Siekster wrote:Can't blame them really.... assaulting a well garrisoned city in the middle of the swamp.... not my idea of an easy target!! I'll take that force and go elsewhere thank you!!! Of course, one loses a little of the historical flavour, but hey! That's what the game is about!
Carnium wrote:Excellent Lodi !
About naval warfare. Are the Ships actually blockading ports in this game? Haven't actually seen them doing it.
Also please look at the location of the new supply wagons.
And pretty please for the total casualties report
So true .. BUUUT... then the historically scripted event could/should be removed.
It makes no sense that you get the news that the British fleet is about to attack New Orleans and that a new army is mustered to resist them. And then the invasion fleet sails away
Historically this invasion fleet only task was to invade New Orleans (after the war was over)
lodilefty wrote:The solution used for 1815 could be applied:
If GBR = human, fleet appears as it does now.
If GBR = AI, the troops appear already landed 'down river', with the fleet offshore.
Carnium wrote:That is a great idea and I am pretty sure it would work for in this scenario and all others that need naval landings.
Anyway, can a naval force be programmed/scripted to have a certain spot to unload the troops ?
If I understand correctly the unloaded troops will then "search" for the best target/objective to occupy and hold.
Carnium wrote:Here is a little report from the other (British) side, playing with the default rules with a minor detection bonus for the AI.
British land reinforcements actually appear in Quebec, although you get the message that they will in Halifax. Naval units appear properly in Halifax.
Why is Cap Breton (sea ?) a controlled objective and how do you actually control it ? Halifax would be a more logical choice
Tecumseh and his war band is not visible/shown on the mini map.
US army never attacked the are near Quebec as it should historically. Maybe I should have use more aggressive AI settings ?
The AI still loves to leave large stacks middle of nowhere during the winter doing nothing except losing strength because of the weather effect.
Here is a picture of US troops enjoying in the snowy forest and waiting to be eliminated by the British army.
arsan wrote:Are you playing the 1.04 beta?
From my experience AI has got much more winter friendly with it.
Regards!
Siekster wrote:I addition, it may not have been the AI's intention to be stuck in the wilderness in the middle of winter. The American generals are famous for low strategic ratings in this war, resulting in failures to activate at times. He may have had an activation failure on his multi-month march up north.... I know it's happened to me plenty of times....
Carnium wrote:Yes this is with 1.04 beta.
Regards!
Hmm, yes that would explain this behaviour and similar ones.
But how could we prevent the AI from doing that too often ?
arsan wrote:Do you play with hardened activation?
That woudl make stacks become locked when unactivated. Pretty nasty on winter, specially for for the AI.
Still, with normal activation an stack with an inactive leader surprised by snow on wilderness terrain can need a couple of turns to get back to the nearest settlement
You can give some activation bonus to the AI and/or play with standard activation to help her.
Siekster wrote:I'm not sure, seeing how it happens to me too!! I think I allow myself enough time for a campaign before winter, and a couple of months of no activation, and my army is toast. I had a pretty sweet looking stack of Burgoyne's on the march back to Oswego from Fort Stanwyx decimated,and I mean decimated, by winter in Oneida..... time and unforseen cirumstances!!
I feel that the AI is doing remarkable better in this regard... in my game vs. the Colonials in the War for Independence, I haven't witnessed any problems yet.... of course, the American generals seemed to have taken a nose dive in the war of 1812
Carnium wrote:After finishing the scenario as the British here are a few new things :
- Great Stock Exchange Fraud event fires twice.If you click on it, one points correctly to London and the other on Fort Ticonderoga
- as already mentioned the US is too passive as it can easily win by points simply doing .. nothing but defending its objectives. One the other hand the AI does a great job defending and I lost the campaign by cca. 100 point margin
- the British have a lot of engagement points and large armies, but have quite a hard time transporting those reinforcements from Quebec to the front down south.Would it be all right to give the British player the chance to buy transport ships on a more regular basis (except winter) ?
- is it just me or cant the Indians take or destroy a structure in this scenario ?
- any chance to have the "give weapons to Indians" in this scenario too?
- US ships for no apparent reason seems to like to sail to London (?) in the early phases of the game. Havent seen them doing that afterwards ... maybe because I sank most of them
lodilefty wrote:Thank you. The upcoming patch may not contain all these ideas, but if not, we will post an 'interim update' when ready and beta tested.
Carnium wrote:Well thank you.It was my pleasure to actually play some AGEOD games that I bought.Do you need such reviews for any other scenarios too ?
Looking forward to play the patched/fixed/improved 1812 scenario in the distant future
lodilefty wrote:Hopefully not so distant future
I'd love feedback on '1791 Fallen Timbers'
Follow up:
1812 already has 'guns for natives' in GBR options.
Is it working?
Did you mean add it for USA?
2. That's what US wanted = to be left alone! But game balance deserves a look
lodilefty wrote:OK, I'll look at the guns for natives option.
Wierd, it works in 1775
[color="Blue"]Edit: It's there, and works. Of course, I'm running the pre-beta-pre-release-semi-official version
[sometimes options get pushed to the second page. Be sure to press F3 or F4 twice to get page two][/color]
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