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muddymonkey77
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3 Questions!

Fri Jul 11, 2008 12:04 am

I have a question about units disbanding. I was playing around with the ame to make it less likely to loose units so that I could create historically accurate divisions with the correct commander. I opened the 1775 .scn file and changed this line (in bold):

The USA is the nation formed by the 13 rebellious colonies after the Declaration of Independance from Britain, on July 4th 1776.
str1775CampaignVC_AME
USA|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|0|0|0|0|0|0|0|6|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|2|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|
0|1|2|3|4|5|6|7|8|9|10|11|12|13|14|16|22|24|25|43|28|29|30|31|32|33|34|35|36|37|38|39|40|45|46|49|
4|2|2|1|2|2|3|1|3|3|3|4|2|1|1|2|1|1|3|1|1|1|1|1|1|1|1|6|4|5|2|1|1|1|1|1|
40|30|50|50|60|50|60|75|75|75|75|75|50|50|0|50|5|75|75|0|15|20|10|5|10|15|15|25|35|30|35|10|5|10|10|15|
80|3|92|1|138|1|338|1|229|5|242|1|299|5|384|1|443|1|481|3|
StrWin|2|txt_Win|AME_AWI_Victory.bmp|21|
StrLose|2|txt_Loose|AME_AWI_Defeat.bmp|22|
StrWinVP|2|txt_WinVP|scores_Surrender1.bmp|21|
StrLoseVP|2|txt_LooseVP|scores_Surrender1.bmp|22|


It worked for a little while, but then on 01/01/1778 almost my entire army disbanded!!! Is there another location where disband information can be edited so that I can keep armies intact?

QUESTION #2:

Are the unit and model files incomplete for the following officers, and can they be used in the game?

Enoch Poor
William Washington
Marinus Willett
Otho Williams
William Woodford
William Crawford

QUESTION #3

Why did you choose not to use the BOA US 1812 troops in WIA? They look pretty good for the way US troops looked in 1812.
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lodilefty
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Fri Jul 11, 2008 12:37 am

Ugh. I admire anyone who deciphers an .scn file....

Pending release of the DB [please, no editor discussions! :niark: ]:

#1. There are two events that adjust/change the disband %.
  • "Paper Money" starts having effect 1/1/77, but major imoact is on disband rates end of year [start of 78]. Reverts to 'normal' when French aliance is announced. {events are in Campaign 1776.sct}
  • Ongoing "EP Battle" over the Militia disbanding rates: GBR spends EP to increase, USA spends to decrease it. {events in Optionsdip.sct}

#2. Models exists, but not all units. I'd guess they're still WIP.

#3. I don't know. Wait for Hok to answer in the AM...

Hope this helps :)
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muddymonkey77
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Fri Jul 11, 2008 12:49 am

Is this the file?

SelectFaction = $USA
StartEvent = evt_nam_PaperMoney_Militia2|1|0|NULL|NULL|NULL|NULL

Conditions
FixedDate = 1778/01/01

Actions

SelectFaction = $USA
AutoRaise = $uni_USA_Reb1|4|40
AutoRaise = $uni_USA_Reb2|2|30
AutoRaise = $uni_USA_Reb3|2|50
AutoRaise = $uni_USA_Reb4|1|50
AutoRaise = $uni_USA_Reb5|2|60
AutoRaise = $uni_USA_Reb6|2|50
AutoRaise = $uni_USA_Reb7|3|60
AutoRaise = $uni_USA_Reb8|1|75
AutoRaise = $uni_USA_Reb9|3|75
AutoRaise = $uni_USA_Reb10|3|75
AutoRaise = $uni_USA_Reb11|3|75
AutoRaise = $uni_USA_Reb12|4|75
AutoRaise = $uni_USA_Reb13|2|50
AutoRaise = $uni_USA_Reb14|1|50
AutoRaise = $uni_USA_Ran1|1|60
AutoRaise = $uni_USA_Par1|2|50
AutoRaise = $uni_USA_Rif1|1|60
AutoRaise = $uni_USA_Rif3|1|75
AutoRaise = $uni_USA_Rif4|3|75

EndEvent
If not, what does this do? If it is, is the las number the disband percentage chance?

I had 56 Regiments disband on 01/01/1778.
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lodilefty
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Fri Jul 11, 2008 1:16 am

muddymonkey77 wrote:Is this the file?

If not, what does this do? If it is, is the las number the disband percentage chance?

I had [color="Red"]56 Regiments [/color]disband on 01/01/1778.


Yoiks! That's a lot going home!
Do you have a save file for the turn prior to the 'great vanishing'? I'd like to see the probability rolls for the untrained regulars, as I can't believe it was all Militia!

Yes that's the event. Perhaps a bit harsh to lose that many, but I hope [sort of] that the units were all away from their 'home' areas, and/or not inside structures...

Fascinating, I didn't see anything this severe during testing...

Each line:
The unit [of course!] | Base # to be raised | % probability to disband.

Excellent details of the inner workings here:
http://www.ageod-forum.com/showthread.php?t=8417
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muddymonkey77
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Fri Jul 11, 2008 1:46 am

I changed all the last numbers in the event file to 0 and then went into the 75AutoRaise.inc file and changed all the last numbers to 0. I went into the game, and turned back the turn to 12/02/1777, proceeded to 01/01/1778, and still had most of my army disband. What am I missing?

Do I need to start the game over for it to take effect?
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lodilefty
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Fri Jul 11, 2008 11:10 am

muddymonkey77 wrote:I changed all the last numbers in the event file to 0 and then went into the 75AutoRaise.inc file and changed all the last numbers to 0. I went into the game, and turned back the turn to 12/02/1777, proceeded to 01/01/1778, and still had most of my army disband. What am I missing?

Do I need to start the game over for it to take effect?


The event actually 'fires' 1/1/77, so you'd have to go back to 12/76...

AFAIK, the .inc file change will only be effective if you recompile the scenario - it gets incorporated as the string of numbers you originally edited...
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muddymonkey77
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Fri Jul 11, 2008 2:23 pm

Got it all figured out! Lowering that percentage will reduce militia losses. I also figured out that I messed up some of the code, and that's why my entire army was going home. (While trying to lower the percentage I accidentally made it 90%)

Thanks for the help!
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