simovitch wrote:using the latest beta patch RC 11, 1775 Campaign.
Twice so far the FI value has taken some major leaps back and forth between 40's down to 10's and then gradually back up to 40's. Recently it's jumped back at 100 but either way I never receive a message about what's going on except when a diplomat reaches France. The latest jump to 100 occured near the end of 1777. My NM is around 91 and GBR is on a rampage.
I'm just going on my challenged memory on reiterating the values in this post. Is this kind of fluxuation normal? Shouldn't it be a steady climb up or down?
Durk wrote:Two separate issues:
NM should be responsive to loss of strategic cities. I have never seen a situation when you take a city you do not gain, and the opponent lose, NM. Perhaps in some instances you do not actually gain control. You have to have a 'regular' unit to control the city. To check this, look at the victory points page. If the city is red and not a flag of your side, you do not control the city.
If you destroyed the Continental Army, you should have NM from this action alone.
FI point may go down if the British do all the things they can and the Americans do not do what they should. I have seen FI as low as -5. However, for the most part British allocation of resource for diplomacy will only delay French and Spanish entry. In the actual war, many people credit Saratoga as the threshold event for France. Yet France and Spain were already engaging prior to this event. Success by the British is not tied to FI, only diplomacy.
Your diplomatic efforts are rewarded, but not by more than months can you change the historical entry date.
Durk wrote:One lovely thing about all of the AGEOD games is they provide historical parameters, but not deterministic controls. I pretty much agree with the designers that the French would intervene no matter what. This was such a great opportunity to humiliate the British, even if the Americans were not such polished soldiers.
The game challenge as the Americans, hang on until the French arrive.
The game challenge as the British, do just as you have done, control it all so that French intervention is meaningless.
This is a mostly perfect game. For play, I love this game, too. All games we can quibble about the history, but I do like the historical choices the designers have made, except for Charles Lee.
Durk wrote:Traitor or not, Lee had some talents as a general, just as Arnold does.
Lee might need a value which does not allow him to work with Washington, but maybe he is a bit better than the values he has in the game.
I am not defending his actions, just saying, in the game it would be interesting if he posed an actual alternative to Washington. History can be such a harsh judge.
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