Pocus wrote:We would need a serious petitions to do that (at least 250+ persons) because it will need quite a lot of works for us. But keep suggestions coming, they are the fertile grounds from which we improve our games!
Quite a lot of work? How hard could it be, really?
All you are doing is adding the option to replace the computer generated combat result with a player input combat result. Currently, the computer applies some formulae and comes up with combat losses, etc. Why would it be so hard to provide the option to bypass the formulae and just let the player input the results?
You will never get 250+ petitions from your current customers.
However, if you make the change, you will open up a whole new customer base, well beyond the number of people who are simply interested in computer strategy games.
By making the game compatible with miniature gaming, you will have expanded the number of people who would be interested in BOA2.
There are a lot more than 250 people who play American Revolution miniatures games. All of these people would become potential customers, even if they otherwise had no interest in a computer only game. There are 5-10 people just in my local club who would buy BOA2 if it had this feature.
Look at Matrix's version of Empires in Arms. It has this feature implemented. As a result, 7 people in my local miniature gaming club bought EIA who otherwise would not have purchased the game.
Think about it. Right now, your game appeals only to computer strategy gamers. With the addition of this feature, your game would appeal to a whole other market segment. (a market segment of people who routinely spend a lot of money on the hobby.)