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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

WIA Public beta patch 1.06d

Tue Feb 02, 2010 10:37 am

Hi everybody,


The adventure continues, why? Because this is (still) AGEOD! :thumbsup:


[color="Red"]See patch 1.06e[/color]


(comprehensive patch)

So, here is a new patch for WIA. It fixes an annoying problem that the people having bought the game from GamersGate the past week can encounter, which is that the ships can get replacements while being at sea (funny, if you don't get it, less if you suffer from it :cool: ).

Also, a problem was fixed with units loading onto a ship while a region was contested.

What's more, the WIA Historical Team tweaked and improved further all historical data and scenarios, congrats to them!

Here is the list of changes to 1.06d. You'll then find the complete readme since 1.00 in a file at the end of the post.


==============================================================================
BOA2 : War in America version 1.06d
February, 2010
==============================================================================
This patch contains all changes since version 1.00b

******************************************************************************************************************
Note: Key commands and features added at patch 1.04

- New sentry orders:
<SPACE>: In sentry for one turn.
<CTRL><SPACE>: In sentry until 90% healed.

Reminder:
<S>: Permanent Sentry (until moving or attacked) (hit again <S> or <SPACE to remove the sentry state)
<CTRL><S>: Remove all Sentry status on map.
<C>: Center on the selected unit
<SHIFT><C>: Center on the destination of the unit.
<H>: Put directly the selected force in structure, if some available in the region.

- You can <ALT>-left-click on a force tab to rename it. Some Armies with Leaders can't be renamed though.

- New Region finder. Works with <CTRL><F>
******************************************************************************************************************
==================================================================================================================
Note: Under some conditions, Depot Build may consume partial strength supply units.
To be safe, separate the two supply units [must have 4 elements each and be >50% strength] for depot build command
==================================================================================================================
Note: 'Supply Filter' colors are now:
Green = Net Supply supply above demand
Orange = Net supply available = 0
Red = Net Supply in deficit to demand
==================================================================================================================
******************************************************************************************************************
Note:
Units attempting to load land units onto ships and sail away [either in port or loading onto adjacent ships at sea] must have 'evasive move' set on if enemy troops are present in any form. Failure to set 'evasive' in presence of the enemy will abort the loading process, and ships will sail away without the units.
******************************************************************************************************************


==================================================================================================================
This patch [1.06d]

Improved: Information available in F5 ledger [value of Objectives, VP earned per turn, Losses totals]

Changed: Training Officer no longer needs to command a group to train troops [trains while anywhere in stack, similar to Drill Master]

Map Adjustments
Changed: Port at region 255 Winooski now accesses only region 748 Lake Champlain - center [used to also access 790 Lac Champlain]
Changed: Port at region 136 Utanvas now accesses only region 754 Bass Islands [used to also access 753 Lake Erie]
Changed: Region 136 Utanvas and Region 134 Cedar now have NavalInterdict link to prevent 'port to port' direct movement

Update: added UserInterface.opt for VGN compatibility in future patches
Update: added InCityScape = 1 to all Structure files for future VGN compatibility in patches

Added: Aliases for future CIC ability

Fixed: Several German Leaders, and USA Glover had weight = 1. Corrected to Weight = 0
Fixed: Alias for Unit 498 = Henri Bouquet for 1755 series [now is: uni_GBR_Bouquet2]
Fixed: Spanish Army 'Unit Bullet' for on-map display
Fixed: Short name in unit Admiral Rodney was showng as Pigot
Fixed: Seaman ability will now improve movement of Naval Units only ["Dual Army/Navy leaders" with Seaman were also benefitting Land movement]

1755 Campaign
. Reworked text for replacement events to make it clearer what is arriving.
. Added AI helper events to reduce arrival location probabilities of AI reinforcements to Louisbourg, Halifax, West Indies or Cuba
. New Orleans becomes an Objective upon Spanish entry into the war
. Added message when Elite replacements were successfully recruited [in options]

1756 Montcalm
. Added AI helper events to reduce arrival location probabilities of AI reinforcements to Louisbourg, Halifax, West Indies or Cuba

1759 Annus Mirabilis
. Added AI helper events to reduce arrival location probabilities of AI reinforcements to Louisbourg, Halifax, West Indies or Cuba

1775/76 AI Help and Game Balance
. Modified AI-GBR purchase Supply option to test for favorable location [free of enemy troops] prior to purchse
. Reduced Aggression bonus for the Boston Evacuation AI event
. Added War Weariness events to penalize Human GBR vs USA AI games. Events start in 1780: Each turn that a 'Colonies' Region is uncontrolled, GBR loses VP and NM
. Added 'Army in Being'. Starting 1780, every 3 months if USA still has >30 Regular + Elite + Dragoon troops and Washington is alive, GBR loses VP and NM
. Modified the arrival location probability list for Sir Charles Grey's force [limited to Northhern locations]

1775/1776 Campaign
. Changed purchase Supply option locations for USA to owned City in PA. Will then search Middle States only if all PA cities are GBR. Then searches all NewEngland locations only if all Middle States cities are GBR.
. Renamed Elijah Clarke's partisan group from Clark's to Clarke's
. Fixed Marion's Partisan group arrival
. Galvez Forces appear immediately unlocked now
. Reworked replacements: fixed bi-annual Militia repl bug; reduced USA Artillery repl; added USA Supply replacements; removed USA Skirmisher repl [no units use this family]
. Reworked text for replacement events to make it clearer what is arriving.
. Fixed Admiral Rowley arrival event to remove 33% chance to arrive in a landlocked region.
. Added replacements events for USA Skirmishers [Riflemen] and USA Light Infantry. {Light Infantry is low probability}
. Inconsistency of family type between Model and Unit corrected for Light Infantry and Riflemen. {Riflemen are now $famSkirmisher, Light Infantry are now all $famLightInf}{Light Infantry also become subtype $Regular}
. Added National Morale boost to USA when France gets involved. Bonuses at announcement of Alliance, Declaration of war, and shortly after French troops arrive. Boost given only if USA Morale is < British Morale.
. Corrected leader's rank display for Spanish Generals Giron and Ezpeleta; Spanish Admiral Iranzabal now properly displays as Admiral's rank
. Corrected text for the arrival of a small Spanish expedition in 1781
. Added message when Elite replacements were successfully recruited [in options]
. Changed arrival location for units arriving with the declaration of French Alliance
. Added Supply unit to the "third Hortelez Supply" event
. Fixed arrival of Robert Howe for USA in April 1776

1812 Campaign
. Inconsistency of family type and subtype between Model and Unit corrected for many units and models. Replacements adjusted accordingly.
. Reworked text for replacement events to make it clearer what is arriving.
. Added General Robert Ross to the Chesapeake Expedition in 1814
. For AI: Helper event for 1814 Chesapeake Expedition and 1814 New Orleans Expedition
. Randomized date of Napoleon's exile to Elba and tied massive 1814 GBR reinforcements to the exile.
. Randomized Napolen's return and the subsequent removal of GBR replacements.
. ING faction Tecumseh and Brandt Units and Models added
. Resolved duplicate Unit definitions for Voltigeurs [uni_GBR_1812Lit3]
. Unblocked Gibraltar to allow another GBR port for refit. Increased strength of Gibraltar garrison.
. Revised "Americans in Canada" event to count Militi in addition to Regulars at Richelieu
. Added 'garrison' Indian Tribes to villages. Removed several villages in South
. Added depots at Detroit, St. Augustine, FL and York, Canada
. Strengthened Amherstburg Garrison [GBR] and Mobile Garrison [GBR/SPA]
. Reduced most USA depots to level 1; Reduced Montreal Depot to level 1

Pontiac's War
. Unit and Model added for J. Campbell
_____________________________________________________________________________________________________________________
Introduction of the 1755 "Colonial Faction", with 3 new scenarios [duplicates of existing FIW scenarios/campaign]:

== GBR Provincials and Militia are now a Sub-faction, with Command Penalties applied if in a stack without leaders of same faction or with the "Colonial" command ability [Similar penalty to USA/FRA/SPA or GBR/GER in 1775/76]

Fixed: Nova Scotia Militia is now COL faction [was still GBR]
Fixed: Kings Royal Rifle Corps [60th Royal Americans] should be GBR Regular. Attempt to create COL version caused error.

1755 Campaign - COL faction
. Rework of scenario using new COL faction for the British Provincials and Militia
. Added AutoGarrison commands
. Added AI helper events to reduce arrival location probabilities of AI reinforcements to Louisbourg, Halifax, West Indies or Cuba
. New Orleans becomes an Objective upon Spanish entry into the war
. Added message when Elite replacements were successfully recruited [in options]

1756 Montcalm
. Rework of scenario using new COL faction for the British Provincials and Militia
. Added AI helper events to reduce arrival location probabilities of AI reinforcements to Louisbourg, Halifax, West Indies or Cuba

1759 Annus Mirabilis Colonial
. Rework of scenario using new COL faction for the British Provincials and Militia
. Added AI helper events to reduce arrival location probabilities of AI reinforcements to Louisbourg, Halifax, West Indies or Cuba
_____________________________________________________________________________________________________________________
Attachments

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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Tue Feb 02, 2010 6:47 pm

Nice!! :thumbsup:
Thanks to you and Lodilefty! :coeurs:

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squarian
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Posts: 485
Joined: Thu Aug 07, 2008 7:41 pm
Location: Pittsburgh, Pennsylvania

Wed Feb 03, 2010 10:46 pm

I'll second that motion, arsan!

(whilst looking forward to an interim with a Robt Howe fix ;) )

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lodilefty
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Location: Finger Lakes, NY GMT -5 US Eastern

Thu Feb 04, 2010 3:23 am

squarian wrote:I'll second that motion, arsan!

(whilst looking forward to an interim with a Robt Howe fix ;) )


R Howe fix included in this patch :)
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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caranorn
Posts: 1365
Joined: Thu Aug 10, 2006 10:20 pm
Location: Luxembourg

Thu Feb 04, 2010 6:14 pm

I just patched my game to 1.06d and have encountered an unexpected problem. The evade button seems to have changed function, that is to say instead of evade it works as merge for multiple units. Not sure this is a bug, maybe my install is corrupted...
Attachments
odd_screenshot_b.png
Marc aka Caran...

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lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Thu Feb 04, 2010 6:47 pm

caranorn wrote:I just patched my game to 1.06d and have encountered an unexpected problem. The evade button seems to have changed function, that is to say instead of evade it works as merge for multiple units. Not sure this is a bug, maybe my install is corrupted...


Mine too! Ratz!

[color="Red"][SIZE="4"]Hocus Pocus!!!![/size][/color]
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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User avatar
squarian
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Posts: 485
Joined: Thu Aug 07, 2008 7:41 pm
Location: Pittsburgh, Pennsylvania

Thu Feb 04, 2010 8:24 pm

lodilefty wrote:R Howe fix included in this patch :)


Great! Didn't see it in the patch notes, figured it hadn't made the deadliine - so thanks again! :thumbsup:

tagwyn
AGEod Guard of Honor
Posts: 1220
Joined: Tue Apr 17, 2007 4:09 pm

WIA Patch@!

Fri Feb 05, 2010 5:24 pm

Pocus: Thanks. L3

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lodilefty
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Fri Feb 05, 2010 11:16 pm

Superceded by patch 1.06e
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