GlobalExplorer wrote:I also came from ACW. Turns are not so much overkill as in ACW, the setting is new and interesting and will quickly draw you in if you're a Civil War player. Games contains historic research and detail in spades, graphics are superb, even better than ACW.
An important difference is that large parts of the theater are still wilderness, so attrition and supply trains play a larger role than in ACW, which is nice. I thought I would miss recruitment and economy much more, but as the game allows you to "order" Artillery units, ships, and replacements at certain intervals it does not feel restricted while it keeps the balance.
On the down side, the game needs some more polish, AI is not yet so finely tuned as in ACW, and there is no chain of command, stacks can get very large. However, I learned new methods to stack management after my first campaign, and now it doesnt bother me at all.
An important fact is that you get even more replayability now. There are two huge 104 turn campaigns, plus 3 medium one's between 28 and 40 turns, plus a shitload of short ones (which however I dont need). I have just finished the Independence war with both factions and if this was ACW I would be through now with WiA I still have to see the complete French Indian War, Pecot War, Galvez, and 1812 scenarios ..
I wholeheartedly recommend this game to anyone who like ACW. You might even prefer it because it is not so much overkill at times.
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