RtG
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Attrition - working as intended?

Sun Jul 06, 2008 7:07 pm

Hi guys, is attrition working correctly at the moment? I understand the losses should be taken where *deep breath* units move significant distances, or across difficult terrein, or are out of supply or, if the option is selected when outside of a structure... However it seems to be overkill at the moment.

These screenshots show that in the first turn on the 1777 - Saratoga campaign this British force lost over 500 men after an 11 day march along a road in supply. I could understand say 50 or a 100 with maybe some trickleback when they were stationary but this seems too much.

8016 men:
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7417 men:
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This is with the 'easy' attrition option:
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PhilThib
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Sun Jul 06, 2008 7:47 pm

Can you send us the save at support@ageod.com.. we may have a sometimes too strong attrition and we would like to check it is true in the majority of play examples before we attempt a fix, if need be... :indien:
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Rafiki
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Sun Jul 06, 2008 7:50 pm

Welcome to the forums RtG Image

Just wanted to commend you on a good presentation of the problem; with illustrations and all :)
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RtG
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Sun Jul 06, 2008 7:56 pm

Thanks for the welcome :) Email has been sent with attached save.

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GlobalExplorer
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Sun Jul 06, 2008 8:03 pm

I have the same problem, and first thought it was because I played England. But even moving a single well commanded Union brigade through Union terrain (Massachusetts to Richmond) I lost half a regiment.

Same for ships. They get depleted by moving in any weather.

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muddymonkey77
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Mon Jul 07, 2008 2:40 am

I've also been noticing large amounts of attrition. Small units are almost completely decimated or destroyed on small marches.
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GShock
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Mon Jul 07, 2008 6:10 am

Needless to say i also have this "problem" with attrition. Seems too excessive in my opinion and not really taking into account the terrain and weather since it's huge even in good weather.
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PhilThib
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Mon Jul 07, 2008 6:55 am

This point will go on our agenda priority today :cwboy:
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GShock
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Mon Jul 07, 2008 8:27 am

This certainly has to do with the 30 day long turns. If at the beginning of your turn you are almost out of supply, it's WAD that troops lose strenght and cohesion due to desertion rates.

Routines about weather are important. Even in winter, there can't be blizzard for a whole month...i hope weather doesn't follow the static pattern.
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Hok
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Mon Jul 07, 2008 2:10 pm

Thank you for the report : movement attrition will be corrected in next patch :indien:

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GShock
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Mon Jul 07, 2008 2:59 pm

Surrender to the evidence Hok.
With the release of WiA your life, as it has been is now over.


Resistance is futile.


You will become a Borg, like Pocus. Hybrid human-machine, speaking C++ probably :)
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Hok
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Mon Jul 07, 2008 3:22 pm

I don't work on WIA, it's only a hobby :niark:

Pocus said to me : "come to the dark side of the force Hok !" ... shall I :8o: ?

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Rafiki
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Mon Jul 07, 2008 3:29 pm

Hok, you know you can't listen to Pocus. Honestly; listen to someone who is that crazy about his nuts? Image
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Pocus
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Mon Jul 07, 2008 3:57 pm

Delphi, not C++. Sorry, I'm a rebel borg :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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muddymonkey77
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Mon Jul 07, 2008 7:28 pm

Where is the attrition file located?
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lodilefty
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Mon Jul 07, 2008 9:04 pm

muddymonkey77 wrote:Where is the attrition file located?


It's not there. got left out at the last minute :(
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muddymonkey77
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Mon Jul 07, 2008 10:22 pm

So how is it generating in game terms? Is it some kind of hard coded thing?
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Primasprit
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Mon Jul 07, 2008 11:16 pm

muddymonkey77 wrote:So how is it generating in game terms? Is it some kind of hard coded thing?

You want to know how attrition works? Here you go: http://www.ageod-forum.com/showthread.php?t=9027 :p

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GlobalExplorer
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Tue Jul 08, 2008 9:13 am

I would like to reiterate that the attrition of naval units feels kind of excessive too.

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muddymonkey77
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Tue Jul 08, 2008 10:30 am

Primasprit wrote:You want to know how attrition works? Here you go: http://www.ageod-forum.com/showthread.php?t=9027 :p


What file is this information located in for WIA?
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lodilefty
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Tue Jul 08, 2008 10:35 am

muddymonkey77 wrote:What file is this information located in for WIA?


The .opt file is missing in [up thru] 1.00b. The model specific factors need work in the Models also.

This will also include ships moving....

Patch is in the works..
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GShock
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Tue Jul 08, 2008 10:39 am

Hok is starting to look like Beaver in the muppet labs...
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