RobC04
Corporal
Posts: 40
Joined: Wed Dec 15, 2010 5:37 am

Learning capabilities of enemy units.

Fri Dec 17, 2010 9:09 pm

Hello, it is me again.

I know that information about the enemy forces is revealed in tooltips and that information is based on how well they have been scouted (detected).

- How accurate does it get? Do you ever see the PWR rating like you do your own forces? Is PWR (combat efficiency) just a combination of the strength and cohesiveness?
Edit: I found the info about PWR in the sticky thread. Those are the power numbers in the tooltip, not the strength.
- How do you learn about other stats of enemy troops, like their range? Do you just observe what their initial range was in the combat report and take notes?
- Do units of like type have the same stats (except for experience), or do you need to examine each enemy element in the combat reports and try to keep track of each one?

Thanks. I'm trying to learn how to manage the infomation needed to make decisions. I tend to be obsessive about trying to be thorough. If there some way within the game to get at this info? Am I making it more complicated then it needs to be?

Thanks again.

User avatar
KG Erwin
Lieutenant
Posts: 104
Joined: Mon Aug 25, 2008 10:11 pm
Location: Cross Lanes WV USA

Fri Dec 17, 2010 10:28 pm

Rob, call me old-fashioned, but I try not to get bogged down in the nuts & bolts of the game. We still have access to much more info than the commanders of the time, but I don't let the wealth of info drag me down into trivialities. That's not what a General does. However, I DO pay close attention to the commanders' limitations, and try not to overwhelm their capabilities. I also pay close attention to my troops' health, and supply is very important. I try to build depots and upgrade them in key areas, as having central rallying ponts is vital to maintaining an 18th century army. This is also why keeping a naval presence is vital to the British in the 1755-63 campaign. In a recent restart, I captured Louisbourg in 1758, which was a vital step in the path to victory.

(Note: since I'm having difficulties in getting that other game to start, I've been concentrating on the games I CAN play.)

RobC04
Corporal
Posts: 40
Joined: Wed Dec 15, 2010 5:37 am

Sat Dec 18, 2010 12:20 am

Thanks KG. I tend to be obsessive about trying to figure out how things work. My guess is your approach is healthier than mine :) . Hope you get the other game's issue resolved. I'm sure Shaun is much more capable coming up with ideas than I am since he knows what the game is doing.

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