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King William's War Screenshots
Posted: Sun Apr 18, 2010 10:56 am
by Hobbes
Posted: Sun Apr 18, 2010 11:07 am
by PhilThib
Very nice

Posted: Sun Apr 18, 2010 11:21 am
by Ebbingford
Looking good
Will look forward to playing this one.
Posted: Sun Apr 18, 2010 6:43 pm
by Carnium
Lovely stuff Hobbes

Posted: Mon Apr 19, 2010 7:49 am
by Pocus
Looks good. So are the Abenaki a third faction, allied to French? That would be cool

Posted: Mon Apr 19, 2010 10:11 am
by Hobbes
The participation of Indian allies for both sides is controlled by numerous events. I didn’t really see a need to add another faction.
Cheers, Chris
Posted: Mon Apr 19, 2010 1:54 pm
by Anazagar
Looks realy nice.
Posted: Mon Apr 19, 2010 2:14 pm
by Generalisimo
It looks AWESOME!

Posted: Mon Apr 19, 2010 7:58 pm
by Hobbes
Thanks chaps. If anyone would like to make a few commander graphics for the scenario it would be a great help to save time - although I think I will be able to do this myself using Nikel's guide. I'm just going to take a few of the existing but less well known French and English leaders (also not using the pictures of Pocus etc as this might jar) and give them a bit more hair in the style of the day and remove some of the uniform markings. It should only take 20 - 30 minutes to do one - so if anyone gets a quiet Sunday afternoon ....
Cheers, Chris
Posted: Mon Apr 19, 2010 8:43 pm
by Nikel
Posted: Mon Apr 19, 2010 8:48 pm
by Hobbes
He is
Cheers, Chris
Posted: Mon Apr 19, 2010 9:46 pm
by Nikel
Remember that is Pangi who creates them identical to stock, he has many open fronts though
If you don't like in
golden variant, tell me
[ATTACH]11030[/ATTACH]
[ATTACH]11031[/ATTACH] [ATTACH]11032[/ATTACH]
Posted: Mon Apr 19, 2010 10:32 pm
by Hobbes
Nikel, he looks great - but I worry a bit about the gold look. I think it might look odd if I have some commanders with this style and some with the regular style. If they all had the same look it would be fine.
Hmm

Posted: Mon Apr 19, 2010 10:45 pm
by Nikel
And this one?
[ATTACH]11040[/ATTACH] [ATTACH]11041[/ATTACH]
Posted: Mon Apr 19, 2010 10:48 pm
by Hobbes
Yes! I think without the gold he will fit in perfectly.
Cheers, Chris
Posted: Tue Apr 20, 2010 7:47 am
by Pocus
I prefer the silver variant too

Posted: Tue Apr 20, 2010 2:08 pm
by Generalisimo
Pocus wrote:I prefer the silver variant too
Yep, much better looking

Posted: Tue Apr 20, 2010 8:26 pm
by Hobbes
Hi Nikel, I have put your portraits of d'Iberville, Phips and Frontenac into the game - they look great! d'Iberville is a naval commander here but I may change him to land.
Thanks again!

Posted: Tue Apr 20, 2010 10:32 pm
by PhilThib
D'Iberville was also a naval commander, as his fights in Hudson Bay can tell...IMHO he should be a dual leader (land & naval)

Posted: Wed Apr 21, 2010 7:25 am
by Hobbes
PhilThib wrote:D'Iberville was also a naval commander, as his fights in Hudson Bay can tell...IMHO he should be a dual leader (land & naval)
Yes there were a few of those back in 1689. What is the best way to model this with WiA?
I assume just making dual leaders land - but possibly giving them a seafaring ability?
Cheers, Chris
Posted: Wed Apr 21, 2010 7:34 am
by PhilThib
Look at
Admiral D'Estaing in WIA: this French Naval leader is also a General and so can command land troops. Just do the same and it will go fine.
You can now even use the new parameter developped by Pocus for telling the AI the leaders affinity (ask Lodi, he knows

)
Posted: Wed Apr 21, 2010 7:09 pm
by Hobbes
PhilThib wrote:Look at
Admiral D'Estaing in WIA: this French Naval leader is also a General and so can command land troops. Just do the same and it will go fine.
You can now even use the new parameter developped by Pocus for telling the AI the leaders affinity (ask Lodi, he knows

)
Thanks Phil, I'll do that. Any info about the parameter Lodi/Pocus - please let me know.
Cheers, Chris
Posted: Mon May 03, 2010 11:55 pm
by GustFire
This is KEWL, congrats Hobbes!!
Can't wait for it, but take the time you need, excellent work as always.
Posted: Wed May 05, 2010 8:24 am
by Pocus
Leader affinities are in the AGE wiki, if not mistaken
Posted: Wed May 05, 2010 11:48 am
by lodilefty
Posted: Wed May 05, 2010 6:21 pm
by Hobbes
Thanks chaps!
Posted: Sun Sep 05, 2010 9:37 pm
by Hobbes
Hi folks, I thought it was about time I posted some fresh screenshots.
The scenario is still in progress. Most of the work is done but now I have to start with the horrible job of balance testing.
One idea I had to keep the scenario fresh for several plays is to give players the option to allow hypothetical events.
The AI will always choose this option so it is up to the player if he wants to allow it (PBEM games both players will have to select it).
If they do, each side will have a 75% chance of hypothetical options being made available to them - but they will come at a price.
Frontenac returns to New France :-
There are quite a few events that just add historical flavour to the game - denoted by the *. They have no effect on the scenario.
The first special forces guy :-
Cheers, Chris
Posted: Sun Sep 05, 2010 9:46 pm
by Baris
Looks very good, the events and the portraits, congratulations.
and the time frame is 1680's.
Posted: Sat Nov 13, 2010 3:08 pm
by Hobbes
A few more screenies for info. Still working to get a reasonable balance.
The game map stretches from Hudson Bay to New York, from Michigan to Terre-Neuve. A small part of it here.
EP per turn can be increased by having control of certain regions.
A bit of action. Phips attempts to gain the surrender of Québec.
Frontenac gives him short shrift. Judging by the condition of Phips' fleet and the militia force arriving in transports, they are in no position to make an assault on the city
(I will need to make some amendments here - there should be some cohesion loss after their journey -
but it is very high, even without the storms and disease they could have encountered).
Cheers, Chris
P.S. the mortars shown have little effect on the battlefield - but do still give the regular artillery benefits during a siege.
EDIT: New screen - adding a couple of reasonable traits to Phips and Walley (Brave and Militiaman) has helped a lot with the cohesion loss. Phips also has quickly angered now -
overall probably a better model of his personality.
Posted: Sun Nov 21, 2010 1:49 pm
by Hobbes
I have given Phips a few more attributes, Seaman and Brave - offset by Quickly Angered. Walley now has Militiaman.
All pretty much in keeping with their actual traits and the cohesion loss in now much less of a problem.
Cheers, Chris