freeboy wrote:perhaps they are not the links you think? I read them and really they do not say much???
I re readthe manual... I think the vagueness will dissapate as the game experience grows.. thanks again.
Here is an example...hol long does it take to fully resupply a depleted ammo for a unit, from each supply source? If the source cannot do an entire army in the region, how does the game deside which units and is there anything a layer can do to influence where suppliees go?
What does happen when a fleet as sea builds a depot?
They are the best links about supply i have!
Fleets at sea cannot build depots...

Thats pretty evident, isn't it??
A turn is enough to resupply a stack or unit lacking supply or ammo if there is enough for them in their region or adjacent regions.
If the supply produced is not enough, it may take several turns until the excess supply (beyond what they consume each turn) slowly refills their stocks.
How many turns it takes depends of the supply excess produced.
You can't decide which unit will receive supply and which will not in a stack or region.
In any case, in a stack all units will share supply among them, so no unit will starve if it is stacked with other units with supply.
The best example of this are supply wagons. They don't use up any supply but carry a lot that they will pass to the other units of the stack to use.
Cheers
PD: a
very important tip that probably is not in the manual or the other links

:
- A damaged stack (after a battle or by straggling) will not recover missing hits or take new elements unless they have their supply stocks at 100%.
So if you have an army in a structure that has barely enough supply production to feed them, but not to top their supply stocks, they will not recover casualties. You will have to go to a better supply source or send part of the troops to other place so the supply needs are lower.
Cheers