Activation setting
Posted: Sun Nov 01, 2009 7:26 pm
Something I've wondered about:
In WIA, the default activation option seems to be the third one (which states that generals who fail their activation checks have a high chance of not being able to move at all). In other Athena engine games, the default is the second choice (which states that unactivated generals suffer a movement and combat penalty, but can still move).
Is this difference intentional? Is WIA "balanced" for more realistic play with the third option chosen instead of the second?
Thanks!
In WIA, the default activation option seems to be the third one (which states that generals who fail their activation checks have a high chance of not being able to move at all). In other Athena engine games, the default is the second choice (which states that unactivated generals suffer a movement and combat penalty, but can still move).
Is this difference intentional? Is WIA "balanced" for more realistic play with the third option chosen instead of the second?
Thanks!