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Merchant Ships
Posted: Thu Apr 23, 2009 2:44 pm
by joe
I am playing the "Few Acres of Snow" scenario, latest version. I have had several instances where a battle fleet enters one of the merchant boxes and inflicts considerable damage, sinking merchant ships. These merchant ships are locked but do not become unlocked after being attacked.
As the British, I have several replacement transports but I am unable to move the merchant ships to a port to receive replacements because they remain locked.
If this is how it is supposed to be, that's fine, but if there is a way to modify those ships to an unlocked posture I would appreciate knowing how to do that.
Thanks
Joe
Posted: Thu Apr 23, 2009 3:48 pm
by lodilefty
This is WAD, at least for now

Posted: Thu Apr 23, 2009 4:05 pm
by joe
Thanks Lodilefty.
Also, I appreciate all the work you do and am looking forward for the next version. (I just finished my last game and I think I will wait for the new version before I start back up again)
Thanks again.
Joe
Posted: Tue Jul 21, 2009 9:04 pm
by Schattensand
I as well do not like the inability to sent ships to shelter.
What can I do so ?
WAD means wanted as designer or what?
Posted: Tue Jul 21, 2009 9:16 pm
by arsan
Schattensand wrote:I as well do not like the inability to sent ships to shelter.
What can I do so ?
WAD means wanted as designer or what?
Hi and welcome aboard!
Yes, WAD means more or less what you said.
Working As Designed if i recall correctly.
Regards
Posted: Tue Jul 21, 2009 9:48 pm
by Schattensand
Fast reaction, not much going on but if one comments you are there.
Compliment.
So next question, other topic so.
When there is only a general ( without any other troops ) in a region or town
it happens that the enemy forces can not fight him. The Americans were advancing but could not drive my general out of the aerea. The battle resolve was clicking sometimes, so the AI tried to advance but could not.
I myself could not conquer a town, so I attacked on an seemed to be undefended emty one - nothing happened.
Nevertheless nice game, just stumbled on it, ordered your whole bunch of games, hopefully to arrive next days.
Started with the WW1 Trial game, liked it but it was unstable, but thats other story.
This one here is somehow seducing me, I am curious on the rest, feels like the next winter is occupied.
You will hear more from me.
Posted: Tue Jul 21, 2009 10:15 pm
by arsan
Hi!
Glad to hear you are linking the game
I'm not sure i understand your problem withe the leader, but will try some answers (just let me know if that was not the question at all

)
- Not being able to engage leaders is pretty normal. They are just one man and very sneaky so usually will evade enemy forces (bear in mind regions are huge with lots of space to hide). But they shouldn't be able to impede you from taking a town.
- Regarding your problem to take a town... could it be that you were trying to take it just using irregular forces (Indians, rangers, courriers do bois etc...) and leaders??
Irregulars can't take control of a town even if empty unless the region is loyal to their side (loyalty applies only in the American Revolution scenarios) . You will need some line unit for it (regulars, militias...)
Irregulars can take forts and depots BUT will sack and destroy them automatically

unless accompanied by some line unit.
Hope it helps
PS: by the way, if you haven't do it, don't forget to patch the game to the latest official patch (1.04c)
Posted: Tue Jul 21, 2009 10:28 pm
by Schattensand
Hm that may be, that may be for the one case.
For the other one, when a half enemy stack could not fight my lonely leader
and advance it is not an explenation.
Nevertheless nice that the forum is cared for.
Found NCP and AACW Demo so I will give them a try.
THX