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Recommended settings?

Posted: Fri Mar 06, 2009 8:14 am
by Jayavarman
Starting a new game, what should the settings be in the options menu, ie activation rule, attrition, etc?

Posted: Fri Mar 06, 2009 8:52 am
by arsan
Hi!

The standard/normal ones should be OK if your are starting with the game.
Something like
- Normal activation (the middle) one IIRC
- No hardened attrition.
- +1 activation bonus to the AI
- No detection bonus or a small bonus for the AI
- Normal difficulties (means no combat/movement bonus for the AI)
- Give AI more time to think
...
(not sure if i forgot something)
I think all this comes selected by default

Oh! and i highly recommend you to install the latest patch and the Community mod (something like a pre-patch with very nice fixes and
additions) :coeurs:
http://www.ageod-forum.com/showthread.php?t=13024

Regards

Posted: Fri Mar 06, 2009 8:57 am
by Jayavarman
The community mod will eventually become integrated with the official game?

Posted: Fri Mar 06, 2009 9:03 am
by arsan
Lodilefty can give you more details but for what i understand: yes, they will become official if the changes and improvements work all right.
While the next official patch comes around they serve to offer some fast fixes, improve the gameplay and test the new improvements on setups and events

I'm using it on a 1755 game and it works nicely! :coeurs:

Posted: Fri Mar 06, 2009 9:38 am
by Carnium
arsan wrote:- Give AI more time to think
...
(not sure if i forgot something)
I think all this comes selected by default




Does give AI more time to think really help the AI ?
Also some version have (unfortunately) different default options :bonk:

Posted: Fri Mar 06, 2009 10:04 am
by arsan
Carnium wrote:Does give AI more time to think really help the AI ?


I guess it should help even if juts little. But it's very difficult to know for sure.

On WIA the turn process is not too long (even on my ancient PC) so i don't mind giving her some more time. :)

Posted: Fri Mar 06, 2009 12:28 pm
by lodilefty
Jayavarman wrote:The community mod will eventually become integrated with the official game?


Yes. With a few 'tweaks' based on community feedback.

Posted: Fri Mar 06, 2009 1:41 pm
by Ebbingford
You've got to play with hardened attrition on for human player only, not for AI. Makes you prepare, plan and check the weather :D
Should really be the default option for a better game :)

Posted: Fri Mar 06, 2009 1:51 pm
by Paul Roberts
Ebbingford wrote:You've got to play with hardened attrition on for human player only, not for AI. Makes you prepare, plan and check the weather :D
Should really be the default option for a better game :)


This is something I've wondered about. Does hardened attrition trip up the AI, or is it programmed to account for it?

Posted: Fri Mar 06, 2009 2:01 pm
by arsan
Well, she can sometimes trip up with normal attrition, so better not to put more hurdles for her ;)
I guess the need to be on a depot to recover full elements with this setting can be a problem for her.