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FroBodine
Corporal
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Joined: Sun Feb 16, 2014 4:30 am
Location: Brentwood, CA (not the OJ one)

Various questions from an AGEOD newbie

Thu Feb 20, 2014 4:05 am

I am a late comer to AGEOD games, but I am diving in head first and having a blast so far. I am just barely getting started. I figured this would be my thread for various questions I have as I start learning. So, my first question:

1. I am just playing a tiny four turn scenario in the deep south to get a feel for the interface and what not. I processed a few turns, and I see a bunch of fire icons scattered around some regions. The tooltip says these are regions that have been pillaged. How is pillaging accomplished? I guess the AI (is the AI called Athena? I keep seeing her name around the forums) is pillaging, because I am not knowingly doing it. The manual says there is a pillage special ability. Is this the only way to do it? Where is the action to set your troops to pillage a region?

Thank you. I will add to this thread as I have more questions.

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Durk
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Location: Wyoming

Thu Feb 20, 2014 5:13 am

I hope you love AGEOD games as so many others do.

Pillaging happens when more units are in an area than the supply of the area supports.

There is a pillage special ability, but this is for forces you want to destroy the supply of an enemy region.

Forces just pillage, they like doing it. You do not need to do anything special.

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ArmChairGeneral
AGEod Grognard
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Joined: Thu Nov 21, 2013 9:00 am
Location: Austin, TX, USA

Thu Feb 20, 2014 8:47 am

Durk has it in a nutshell, but if you want more detail:

If forces in a region do not have enough general supply they will attempt to live off the land. Each element in the region makes a check to see if they can gather enough food to survive. In game this is referred to as Foraging. If they succeed, they get enough food to eat for one turn. As soon as an element fails, no further elements can live off the land and the region becomes pillaged. (Elements are the NATO icons on the right hand side of the screen when you click on a unit in a unit panel. Many units have more than one element.) Pillaged regions do not produce supply from the land, though structures continue to produce supply normally (in most AGEOD games; have to double check for WIA vis a vis pillaging and structures). Regions usually provide 0, 1, or 2 supply chits (without ammo) depending on terrain and weather, but will not produce any if pillaged. (A supply chit is worth 5 supply points, which is what a unit's consumption is measured in. As an aside, a supply crate on the map holds three supply chips, so represents 15 supply points each.) Pillaged regions eventually recover.

Some units have the Pillager special ability. They automatically pillage enemy regions, but you almost can't help pillaging anyway, so not a big deal, and it only denies the enemy 10 supply points at most (non-negligible, but still small). They will destroy undefended depots and stockpiles of supply that they come across (in regions they pass through, but not their final destination). Unfortunately this is not that useful either, you won't see many ungaurded depots and supply does not carry over between turns. Destroy some supplies and the next turn the structures will refill them back to their max amount anyway. Also, be careful not to send them into regions with no MC that you are planning on marching through with other troops soon, you might not want that region pillaged.

In later games all units pillage enemy regions they transit when set to Evade Combat. Not sure if this is the rule in WIA, or if only Pillager units do it. Try it out in one of your games and let us know how it goes.

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Pocus
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Location: Lyon (France)

Thu Feb 20, 2014 9:58 am

Also the bigger the battle happening in a region, the more chance pillaging happens, abstracting here civilians destructions.
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