Here is what the manual says about replacements reaching depleted units:
The number of replacement strength points a unit may absorb (as a percentage of its full strength) is a function of the type of terrain it occupies as follows:
10%: Land unit in a region with an unbesieged town,
20%: Land unit in a region with an unbesieged city.
Minimum city level required is set in each game's City.str structure file by the parameter RplMinLevel:
BoA = 2
AACW = 2
NCP = 1
WIA = 2
RoP = 2
30%: Land unit in a region with an unbesieged Depot
5% per Port level: Naval unit in harbor (represents repair to damaged ships)
Minimum port level required is set in each game's Harbor.str structure file by the parameter RplMinLevel:
All games = 3 (as of 12:26, 6 May 2010 (UTC))
1. Anybody know if this is correct for 1.10e?
2. Does it happen automatically?
3. Does the depot or city have to be along a viable supply line?
4. Are these the rules for replacing lost elements?
EDIT: very new to the game. I'm really enjoying it though, as far as I can make out what is going on....