I thought this might be of general interest and asked Bertram if he'd mind my posting it - it's just two grognards grumbling to each other, but I think there are some useful observations here.
We've been playing BOA2 for several months now. We finished a 1775 campaign under 1.05 with Bertram playing the Americans and I playing the Brits, then started a second game under 1.06 with sides reversed. In trading turns back and forth we have occasionally discussed aspects of the game, and here's one exchange. I've put Bertram's comments in italics for clarity.
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There are a few design decision that make little sense in this one. With the French intervention so scripted, they might as well skip the diplomatic options, and just make it random between a number of months. That is less frustrating then this pseudo influence you have.
Since there's a random factor to the chance of intervention anyway, what sense is there in spending EP on it? The Americans can hardly afford it, and the British are better off buying extra regiments to help conquer all four regions of the colonies, which means the diplomacy options are useless window-dressing.
The buying system isn't very well thought out either. I can buy loads of boats, flotilla's and merchantmen, get 40 militia replacements for free (but have hardly any militia units), and can't get regular replacements. If I could just swap those militia for regulars, even at a 1-4 rate... Or even having no replacements at all would be better, having thousands of militia men, but being unable to replace losses in the regiments is a bit strange.
I suspect this is the result of the interplay of two factors. On the one hand, 1.06 saw a pretty important revision of the EP system, with fewer EPs and more costly options, but supposedly the options ("training soldiers" for new element) would occur more frequently. On the other hand, there has been discussion on the board lately about the automatic recovery of hits and replacement of elements - in our games and solo, both seem to take forever, and I'm beginning to wonder if these functions are broken. The Americans get their regular drafts, but you really notice it as the Brits - in our last game, I had a whole army of broken, understrength regiments sitting on a depot in Baltimore in passive mode for the entire second half of the game.
And then there is a lack of information. Now and then I get a message that I am getting less popular. Is this an ongoing thing? Can I prevent it? Does losing battles (or winning them) and garrisons influence it? I think so, but am not sure. Same goes for taking towns. Taking New York seems to get me a bunch of troops, and now replacements. Nice, but why? Cant they land elsewhere? I got a depot in Boston now - why can't the King just send them here? Kind of the same with the French and Spanish intervention. I know of the French, but the Spanish haven't been mentioned yet. I know they will attack because we have played the game before, but I think the British could have a bit more information than in the game.
As it is you have to play the game lots of times to know what effect your actions have. For some that is all right - the actors in the real thing often didn't know what would happen either. In other instances it is like fighting blind (like the importance of New York, or in the previous build of Philadelphia - the opponents would know those effects, or at least the kind of effect taking or loosing those towns would have).
All good points, I think. Some of these problems, like loyalist militia units showing up when you take a city, could be better explained with event messages, which are used for some but not all such reinforcements. For the New York and Philadelphia loyalist units, for instance, a brief message with some background about the leading loyalists in the city forming militia regiments would be useful (and I suppose I should volunteer to write them - Lodilefty has plenty to do as it is). Better, clearer event messages for Fr/Sp intervention would be helpful, also.
Regarding replacement elements turning up at random locations, you're not the only one to complain - the message board discussion I mentioned above began with exactly the same. It would be nice if the players had more control over where replacements go, or at least if the system was predictable. Surely Lord George Germain would know the destination of newly-raised companies of foot embarked for the colonies?