Pocus wrote:Hi there,
This was not a bug per se. In case of siege, all troops are automatically unloaded from ships, as not doing so can be rather dangerous if a battle ensue.
The next version will give you the option between the previous behavior and the new one (which is to not unload the troops). If you want to risk an evacuation, with troops stranded on board, then you have to use the Evade Fight order for the fleet. Know that as there are a delay in days (from 0 to 8) before a fleet move for real, it is very dangerous if an assault happen... Take your chance
I think it sounds like a good solution. In my game, I was very much willing to risk it, since my army was as good as dead anyway, if it stayed in New York (how was I to know it was as good as dead in Philly as well).
Philadelphia was the Capital, which in all games carries high points for loss or capture....
Well, I guess that shows what I know.
In all honesty, American history isn't one of my strong points although I do find it very interesting. But it's not just the Philadelphia thing. I'm also having trouble with figuring out how much FE I need for the French to intervene in the War of Indepence scenario (it seems it's a different number from scenario to scenario?) and other stuff like that. A few more tooltips or something would've been nice.
I'm not complaining, mind you. I'm having a great time figuring these things out, but it does mean that a "trial game" or two are necessary before I seriously try to play a campaign.