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Les mini bugs/suggestions d'interfaces
Posted: Wed Nov 14, 2007 2:35 pm
by Lafrite
B'jour,
ma collec du jour
- Bug
Présence d'un hexadecimal "C15" sur la ligne prisonniers de guerre
- Suggestion
La bulle est claire mais la description commence par l'argent, conscrit, ravitaillement, munition. Soit un ordre différent des deux sens de lecture habituel
Genre ravitaillement, conscrit, munition, argent (de haut en bas) ou ravitaillement, munitions, conscrit, argent (de gauche à droite)
Enjoy Celtic

Posted: Wed Nov 14, 2007 3:02 pm
by Pocus
ok, C15 est en fait le nom interne de la faction 'Coalisée pour 1815'.
Le tooltip est en effet un peu confusant comme il est ordonné.
Posted: Wed Nov 14, 2007 7:08 pm
by Rodwen
Bayreuth n'est pas facile à lire car il y a juxtaposition des 2 noms

Posted: Wed Nov 14, 2007 7:11 pm
by Lafrite
- Ligne de mouvement verte sur fond vert.
J'imagine qu'en bons français vous n'avez jamais joué que les français
Mais le reste du monde existe et constate que, franchement, une ligne verte sur fond vert c'est pas top
Et comme quasi tous les filtres utilisent la couleur verte ça facilite pas les choses


Posted: Wed Nov 14, 2007 8:11 pm
by Pocus
Le reste du monde n'est il pas la que comme faire valoir?

Posted: Wed Nov 14, 2007 8:30 pm
by Lafrite
Pocus wrote:Le reste du monde n'est il pas la que comme faire valoir?
Va voir ton mail, tu vas mal dormir cette nuit

Posted: Fri Nov 16, 2007 7:14 pm
by Ektor
micromineur bug :
dans les didac, on fait souvent reference a l onglet d ordre avec le sabre, alors qu il faut utiliser celui avec la tente, exemple dans le didac division 2
Posted: Fri Nov 16, 2007 11:15 pm
by kev9000
Have an option to stop the flag-waving animation over the towns - takes away the map/grognard feel!
Posted: Fri Nov 16, 2007 11:21 pm
by kev9000
Posted: Fri Nov 16, 2007 11:29 pm
by jmlo
Petit bug d'affichage dans la demo l'écran de résultat est un peu blanc.

Posted: Sat Nov 17, 2007 9:13 am
by Pocus
Trafalgar?
Posted: Sat Nov 17, 2007 10:28 am
by jmlo
Oui
Posted: Sat Nov 17, 2007 4:06 pm
by Sol Invictus
Some Grognards like wavey flags.
![Tongue[1] :fleb:](./images/smilies/tongue[1].gif)
Posted: Sat Nov 17, 2007 4:21 pm
by kev9000
It was Pocus who used the term "grognard" to distinguish between those who like 3d and 2d

slowing down, movement paths, div. naming
Posted: Sun Nov 18, 2007 3:37 pm
by wosung
Great game here, from the actually hottest enterprise in historical strategic-gaming!!
but a few things could be improved:
1. Esp. when concentrating many corps in one area, the graphics really slow down (even crashdown), so it's hard to reorg formations (on dual core PC with ample of everything, XP).
2. The green movement-paths should be changed to another colour: They are hard to see on the green map.
3. Some minor irritation with the naming of newly created Divs: Sometimes purely Cav. outfits are labelled "Infantry Div".
4. Oh, and every patch, update, new edition, that adds strategic depth (diplomacy, production, long campaign) really would be welcome!!
Regards
Posted: Mon Nov 19, 2007 10:58 am
by Pocus
(3) should be changed.
for (1) and (2), it will be longuer...
Window too small for Replacements list
Posted: Tue Nov 20, 2007 12:31 pm
by wosung
In bigger Scenarios (e.g. France) the Window's just too small for the replacements list: Stops with Russ Generals, can't see inf replacement.
Regards
design issue: historical oob vs combat effectivity
Posted: Tue Nov 20, 2007 12:59 pm
by wosung
This is a tricky one:
what I don't like is the fact that esp. as coalition player I spend lots of time in the 1st turn for rearranging my corps to minimize command penality.
This is:
a bad thing, because
-even with high end machines the game significantly slows down in areas with high troop density.
- it makes you wish to start with a saved game instead of the scen itself to avoid this situation.
-the needed oob manipulation for optimizing combat effectivity seems a bit defty compared with the short lenght of the scenarios.
a good thing, because
-it represents historical constraints
-it still provides a work-around.
To make it short, I'm not happy with this design issue for NCP1, but it's hard to improve it to get the design cleaner, straighter.
Perhaps:
1. add a general option: optimize oob / coalition oob command penality
2. add the grand campaign stratagic layer so to recover the time-proportions for rearranging the oob and for pushing units over the map.
Regards
Posted: Thu Nov 22, 2007 11:37 am
by Bruit Bleu
Une option pour masquer l'interface et avoir cette si jolie carte en plein écran est-elle envisageable ?
Posted: Thu Nov 29, 2007 9:43 pm
by Lafrite
Sacré marins ces anglais, ils rament de London à Yarmouth pour rejoindre l'estuaire de la Tamise

Posted: Fri Nov 30, 2007 11:09 am
by Pocus
Problème de liaison non interdite, merci on corrige.