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NCP Public Beta 1.08 Release Candidate 2 - October 25, 2011

Posted: Tue Oct 25, 2011 4:30 pm
by lodilefty
http://ageoddl.telechargement.fr/temp/patch_NCP_v1.08_Public_Beta_RC2.zip

Comprehensive patch (Includes recent QwikFix changes)

Should be compatible with games started in 1.07 or later.

[color="Red"]THIS PATCH DOES NOT WORK FOR THE 1.00 VERSION, if you have not installed the Foundation Patch before. [/color]

=====================================================================================
NCP 1.08 Public Beta Release Candidate 2
October 25, 2011
=====================================================================================
= Siege, Pillage, etc. icons now appear as the 2D style.

[RC1]
= "Unit Detail" CTD bug fixed
= New parameters in settings to regulate Automatic Experience gain. Bug fixed.
= Ammo non-consumption bug fixed.
= "Scrambled" Battle Reports bug fixed.
= There is now a stack (group) name memory. Basically when the scenario setup is created the current name is also stored. This has been done (and is very often useful) so that the name of a stack doesn't change as soon as you move a unit out of it, or the reverse. A stack will assume a new name by merging the stack into another unit or stack.
= An insidious bug with the "NotEnemy" script parameter is fixed. (This was part of the issue with the "Hortelez Supply" arriving in Enemy Ports in WIA.)
= Cavalry won't switch posture when crossing a river, even if 100% hostile MC on other side
= Bug fixed where sometimes a replacement was used from a wrong faction tag to replace an element in an unit

Updates and fixes by Bohemond are included: (Thank you!!!)
See the NCP Updates.rtf file for details

Posted: Fri Oct 28, 2011 10:56 am
by Bernadotte
Looks very good so far, thanks a lot !

= Siege, Pillage, etc. icons now appear as the 2D style.
... even if you are in 3D style mode :bonk:
But since real grognards don't use 3D mode this might by no "problem" (at least for me ! :D )

Posted: Fri Oct 28, 2011 12:08 pm
by lodilefty
Bernadotte wrote:Looks very good so far, thanks a lot !

... even if you are in 3D style mode :bonk:
But since real grognards don't use 3D mode this might by no "problem" (at least for me ! :D )


yes, we had to choose, and we chose the 2D icon.... :blink:

If this version is stable (without game stopping errors) for a few ddays, it will become official....

Posted: Fri Oct 28, 2011 3:01 pm
by Bernadotte
lodilefty wrote:yes, we had to choose, and we chose the 2D icon.... :blink:

but the other icons (pillage, blockade etc.) worked correct (in 2D and 3D), why only the siege icon not ? :confused:
However, I/we use the 2D mode and everything looks now as expected :thumbsup:

lodilefty wrote:If this version is stable (without game stopping errors) for a few ddays, it will become official....
Excellent !

Posted: Thu Nov 03, 2011 1:02 pm
by lodilefty
I'd like to finalize this as official patch.... :w00t:

...Last Call !!! :D

Posted: Fri Nov 04, 2011 2:30 pm
by lodilefty
Official 1.08 released
http://www.ageod-forum.com/showthread.php?t=23129

Thank you for your inputs! :thumbsup:

Enjoy!!! :love: