User avatar
lodilefty
Posts: 7613
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

NCP Public Beta 1.08 Release Candidate 2 - October 25, 2011

Tue Oct 25, 2011 4:30 pm

http://ageoddl.telechargement.fr/temp/patch_NCP_v1.08_Public_Beta_RC2.zip

Comprehensive patch (Includes recent QwikFix changes)

Should be compatible with games started in 1.07 or later.

[color="Red"]THIS PATCH DOES NOT WORK FOR THE 1.00 VERSION, if you have not installed the Foundation Patch before. [/color]

=====================================================================================
NCP 1.08 Public Beta Release Candidate 2
October 25, 2011
=====================================================================================
= Siege, Pillage, etc. icons now appear as the 2D style.

[RC1]
= "Unit Detail" CTD bug fixed
= New parameters in settings to regulate Automatic Experience gain. Bug fixed.
= Ammo non-consumption bug fixed.
= "Scrambled" Battle Reports bug fixed.
= There is now a stack (group) name memory. Basically when the scenario setup is created the current name is also stored. This has been done (and is very often useful) so that the name of a stack doesn't change as soon as you move a unit out of it, or the reverse. A stack will assume a new name by merging the stack into another unit or stack.
= An insidious bug with the "NotEnemy" script parameter is fixed. (This was part of the issue with the "Hortelez Supply" arriving in Enemy Ports in WIA.)
= Cavalry won't switch posture when crossing a river, even if 100% hostile MC on other side
= Bug fixed where sometimes a replacement was used from a wrong faction tag to replace an element in an unit

Updates and fixes by Bohemond are included: (Thank you!!!)
See the NCP Updates.rtf file for details
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]
[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]

[CENTER]Rules for new members[/CENTER]
[CENTER]Forum Rules[/CENTER]

[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Bernadotte
Lieutenant
Posts: 120
Joined: Wed Oct 14, 2009 7:34 pm
Location: south of munich (germany)

Fri Oct 28, 2011 10:56 am

Looks very good so far, thanks a lot !

= Siege, Pillage, etc. icons now appear as the 2D style.
... even if you are in 3D style mode :bonk:
But since real grognards don't use 3D mode this might by no "problem" (at least for me ! :D )

User avatar
lodilefty
Posts: 7613
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Fri Oct 28, 2011 12:08 pm

Bernadotte wrote:Looks very good so far, thanks a lot !

... even if you are in 3D style mode :bonk:
But since real grognards don't use 3D mode this might by no "problem" (at least for me ! :D )


yes, we had to choose, and we chose the 2D icon.... :blink:

If this version is stable (without game stopping errors) for a few ddays, it will become official....
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Bernadotte
Lieutenant
Posts: 120
Joined: Wed Oct 14, 2009 7:34 pm
Location: south of munich (germany)

Fri Oct 28, 2011 3:01 pm

lodilefty wrote:yes, we had to choose, and we chose the 2D icon.... :blink:

but the other icons (pillage, blockade etc.) worked correct (in 2D and 3D), why only the siege icon not ? :confused:
However, I/we use the 2D mode and everything looks now as expected :thumbsup:

lodilefty wrote:If this version is stable (without game stopping errors) for a few ddays, it will become official....
Excellent !

User avatar
lodilefty
Posts: 7613
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Thu Nov 03, 2011 1:02 pm

I'd like to finalize this as official patch.... :w00t:

...Last Call !!! :D
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
lodilefty
Posts: 7613
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Fri Nov 04, 2011 2:30 pm

Official 1.08 released
http://www.ageod-forum.com/showthread.php?t=23129

Thank you for your inputs! :thumbsup:

Enjoy!!! :love:
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

Return to “Help to improve NCP!”

Who is online

Users browsing this forum: No registered users and 4 guests