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Bohémond
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NCP Database modifications

Mon Dec 13, 2010 6:16 pm

Hello,

According to another post, I'll begin this thread about NCP Database modifications.

Modification A ; Artillery family

The purpose is to modified the family parameter for Artillery models.

Proposed solution is ;

FamLightArty for 3 and 4 lbs Arty (almost regimental and horse Arty)
FamMedArty for 6,8 and 12 (almost divisional and corps Arty)
FamHvyArty for Siege, Coastal and Fort Arty.

This means units have to be reworked too ( FamilyType Parameter).

HistOptions and Replacements in Setup have to be reworked too.

Any comments is welcommed.

Question to Pocus ; Is it possible to use the TemplateUID parameter with NCP ?


Regards

Bohémond

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PhilThib
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Templates

Mon Dec 13, 2010 6:18 pm

Yes it is...it is even very strongly recomended :D . For this, the best for you is to get inspiration from the ROP models file, which has templates (all at the start), then the national models declined afterwards, based on templates... :cool:

Otherwise your suggestion for artillery is perfect (you can add the British Congreve rockets in the LightArty family btw ;) )
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lodilefty
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Tue Dec 14, 2010 1:23 am

We'd probably best add the templates at the end of the existing Models, so we don't have to recompile everything (setups) immediatrely!
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PhilThib
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Tue Dec 14, 2010 7:32 am

Good point Steve, you are right :thumbsup:
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Bohémond
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Tue Dec 14, 2010 4:04 pm

Hello,

One question to Pocus/PhilThib, do the AGE Engine in NCP 1.07 rc3 can handle with the following parameters for models ;

Template UID
TargetType
CombatDeathChance
DeathChance
DeathChanceInc

Don't want to bother you, I just want to make a model xls file as good as possible

Regards

Bohémond

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PhilThib
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Tue Dec 14, 2010 4:49 pm

I believe it can because there is in principle only one AGE engine, so the data can be understood.

Pocus will confirm or infirm that however :cool:
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Pocus
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Tue Dec 14, 2010 5:34 pm

in this case there is no associated rule to activate indeed.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Bohémond
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Tue Dec 14, 2010 5:45 pm

That means Yes it can ?

Regards

Bohémond

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Pocus
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Tue Dec 14, 2010 6:32 pm

yes you can add it
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Bohémond
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Thu Dec 16, 2010 3:20 am

Hello,

One question ; I would give Coastal Guns a parameter TargetType = $Naval.

Does it make sense as this guns are supposed to fight only with ships and not with lands units ?

Inputs are welcommed.

Regards

Bohémond

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PhilThib
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Thu Dec 16, 2010 7:36 am

Yes, do so. I feel this was either not existing or forgotten when NCP was created :thumbsup:
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Omnius
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Can of Worms

Thu Dec 16, 2010 4:25 pm

Looks like I opened up a can of worms regarding the artillery replacement snafu. Thanks so much guys for tackling this artillery conundrum and making the artillery differentiation so much better than before. I like the delineations for the artillery types, I had wondered about the comment made a while back that all artillery in NCP was medium. I also like the new wrinkle of making the coastal artillery target naval. I'm anxiously yet patiently waiting for the next interim patch to come out with these new artillery fixes. :w00t:

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Bohémond
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Sat Dec 18, 2010 3:08 am

Done for Heavy Arty (Siege, Coastal and Fort). Seems to work fine.

Need some more testing to be sure. To be released before Christmas.


Regards

Bohémond

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PhilThib
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Sat Dec 18, 2010 10:28 am

Thanks for the efforts :thumbsup: :cool:
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Omnius
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Thanks Seconded

Sat Dec 18, 2010 3:30 pm

Bohemond,
I second Philippe's thanks for hopefully getting out another beta patch before Christmas. I'll definitely be looking forward to testing out the new artillery fix. :thumbsup:

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Bohémond
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Wed Jan 05, 2011 3:03 am

Done for LightArty, as per previous post.

The models and units have been revised.

To be included in next NCP Database Issue Release, before the end of the month.

Template model also added for HorseLightArty, must be done for HorseArty, FootLightArty and FootArty. These models are not used now but can be useful for next improvements.

Regards

Bohémond

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Bohémond
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Question about Brick

Wed Jan 05, 2011 12:20 pm

Hello,

I got a question ;

Do you think Brick should belong to $famRaiderShip or to $famLightWarship ?

Both of them are use in models and units databases for Brick.

Thank you

Regards

Bohémond

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PhilThib
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Wed Jan 05, 2011 1:36 pm

The trouble is that this same model of ship was used both as a regular light patrol warship (in the RN for instance) and as a privateer/pirate ship too (most by French 'corsaires')....

In fact, having it as a RaiderShip might be useful when we develop an economic model...because then this family is allowed privateering warfaire in merchant OMBs :thumbsup:
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Bohémond
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Wed Jan 05, 2011 2:45 pm

What it can be done, if you agree, is to make two different models ;

Brig ; Privater ship with $famRaiderShip parameter

Corvette/Sloop-of-war ; Small Warship with $famLightWarship

I can make a revision of the models/units databases to reflect this change.

Regards

Bohémond

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PhilThib
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Wed Jan 05, 2011 3:07 pm

Yes, that is a very good solution..please proceed :cool:

FYI, AFAIK, there are no privateers in the current French OOBs for NCP as this part of gameplay was not developped, so you can convert all light ships in the game to the sloop/corvette type
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Bohémond
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Thu Jan 06, 2011 4:49 pm

Hello,

I was wondering about SubType and family.

Can a model, for example, have SubType parameter = Militia and family parameter = FamMedArty ?

Is there any issue with that and what are the consequences ?

In NCP DB, for example, Cossacks are Calvalry/FamRaiders should they be Irregular/famRaiders ?


Regards

Bohémond

Omnius
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Wrong Color

Mon Jan 10, 2011 4:03 pm

Bohemond,
I noticed that Vlaam's Squadron has the wrong color background on the unit picture which makes it look like it's from a different country. This is in the 1804 England Invasion scenario and the unit starts in Amsterdam as part of the Dutch fleet. Not sure if you fixed it already since you've made so many corrections but just in case you haven't seen it yet I figured I'd mention it. Thanks for all the good work you've been putting in correcting database and event problems! :thumbsup:

tagwyn
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Mon Jan 10, 2011 9:35 pm

Bo: Can you include all your mods/changes into a patch and run it by the Phils for release? t

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Bohémond
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Mon Jan 10, 2011 10:17 pm

Hello,

To Omnius ; Thank you for the Report. This have been fixed a few days ago (Issue B2 in NCP Database issue thread)

To Tagwyn ; I cannot do a patch by my own. What I do, as asked by Lodi, is to post revised files ( xls for the database, script in subfolder structure and a readme). If Ageod Team agree with the changes I introduce, they will include them in a patch.

Regards

Bohémond

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Bohémond
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Tue Jan 11, 2011 2:34 am

Hello,

I got another question, can the AGE engine for NCP 1.07rc3 handle with the parameter AIAffinity for models DB and, of course, with AIAffinity definitions in AI.opt file ?


Thank you

Regards

Bohémond

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PhilThib
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Tue Jan 11, 2011 8:46 am

Yes it can :thumbsup:
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Bohémond
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Wed Jan 12, 2011 2:55 am

Thank you for the answer

I will try this new parameter as soon as possible in a AI vs AI game.

One question again about Models DB. It is about Pontooners.

They got a enginner Nato Symbol and have a FamilyType parameter = famEngineer in units DB but a family parameter = famService in Models DB.

What should be the correct family ; Engineer or Service ?


Thank you

Regards

Bohémond

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PhilThib
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Wed Jan 12, 2011 8:11 am

I would say Engineer is not related to the activity of pontooneers, so service is better. Let's keep 'Engineer' for the Sappers :cool:
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Bohémond
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Wed Jan 12, 2011 3:45 pm

Thank for the answer, I will modify Familytype parameter in units DB for Pontooners ( not really an issue for gameplay as it's a single model unit).

About AIAffinity, do I must to add aliases, in various.ini for example, as per AGEwiki to make this feature work ?

Regards

Bohémond

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Bohémond
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Fri Jan 14, 2011 4:13 pm

Hello,

Allmost all cavalry models in DB have symbol lightcav or heavycav as image ID ( Nato symbol). I want to do a modification to add symbol cav. It will not have any gameplay impact but can bring some clarification to player.

The cavalry models will be split in three ;

LightCavalry Image ID ; Chasseurs, ChevauxLégers, LightDragoons and Hussards

Cavalry Image ID ; Dragoons, Lancers, Uhlans

HeavyCavalry Image ID ; Heavy Dragoons, Cuirassiers, Carabiniers


Any comments are welcomme

Regards

Bohémond

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