Hi,
have doubts over probability commands line working, having tested some events I edited!
Note this is not a modding trouble!
the doubts are with the way probability works!
Now, it seems not a ##% probability, edited in event cmd lines has a real, statistical ##% chance!
For example I tested events with 90% probability, having then to wait 5-8 turns before having them triggered!.......it's quite suspect thing from statistical point of view, ...although not impossible!
What is statistically wrong is having to wait many turns to have activating an event with a 100% probability!
Wonder if probability works over a real statistical model, where any 1-100 value can be edited or rather it works only with some values: for example in some existing default files we have large use of 50, 75, 90 values only.