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aburke wrote:I think it might be a Nvidia driver issue, because another game I have that used to run recently broke.
Nikel wrote:The problem is not related with AGEod games, but his configuration
DDraw Status: Not Available
D3D Status: Enabled
AGP Status: Not Available
Pocus, will you add multicore support to your engine?
Pocus wrote:In VGN, the map is loaded using another core (if you got 2+ ) from the rest yes. I would like to go further and have each AI works on a separate core, but this ask for much refactoring, and before doing this optimization, I want to complete the mandatory stuff (a good, complete AI)
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