kev9000
Conscript
Posts: 17
Joined: Fri Feb 24, 2006 9:36 pm

Bug: Music

Fri Nov 16, 2007 12:33 am

Music won't turn off!

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Primasprit
Posts: 1614
Joined: Mon Jun 19, 2006 7:44 pm
Location: Germany

Fri Nov 16, 2007 1:29 am

Hi kev!

If you turn the music in the game options off, it doesn't stop instantly. But after the current track finished it will be off forever. :)

Cheers
Norbert

DavidC
Conscript
Posts: 9
Joined: Thu Dec 06, 2007 6:50 am

sporadic music

Mon Dec 10, 2007 5:07 am

I get the opposite problem, the music hardly plays at all - one song, then nothing for 10 minutes, then another. No continuous music.

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Bruit Bleu
Posts: 357
Joined: Sun Jun 17, 2007 11:16 am
Location: Paris

Mon Dec 10, 2007 11:58 am

Note that there is always a pause between two songs.

I have exactly the same issue, appearing both in ACW and NCP.
I noticed that a song plays only one time, and remains mute if it fires another time.

In the french forum, Pocus said that they are waiting for more informations frome the music conceptor :
Pocus wrote:nous avons demandé des informations supplémentaires au concepteur de la bibliothèque de gestion des musiques.


By the way, what is your sound card ? I use on-board [SIZE="1"]nVidia nForce3 250Gb AC97 Audio Controller[/size].

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Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Dec 10, 2007 12:07 pm

We got the answer: he knows of the problem but won't fix it, so we have to find a work around. Bah :(
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Bruit Bleu
Posts: 357
Joined: Sun Jun 17, 2007 11:16 am
Location: Paris

Sun Dec 16, 2007 8:44 pm

Is the cause of the problem known?
Is it about hardware incompatibility?

I don't understand why does each song play only one time... :8o:

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Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Dec 17, 2007 4:00 pm

This is now fixed, thanks to a work-around. For the next patch.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Bruit Bleu
Posts: 357
Joined: Sun Jun 17, 2007 11:16 am
Location: Paris

Mon Dec 17, 2007 11:52 pm

Great news! Thanks! :hat:
Shouldn't you say "For the next patches", as the issue appears in the two games?

Et, euh, que signifie "a work-around" ? Un genre de tour de passe-passe ? :)

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Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Dec 18, 2007 9:37 am

Oui cela s'appliquera à AACW. Un work-around serait une solution qui corrige le symptome sans s'attaquer au problème à la base... Vu qu'on ne peut pas en l'occurence, on fait une 'feinte'... Dans l'exemple qui nous occupe, l'objet musique en mémoire ne se rejoue plus une 2e fois. Le work-around est de le détruire et de le recréer. C'est bourrin, mais ca reste propre et ca fonctionne surtout!
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Bruit Bleu
Posts: 357
Joined: Sun Jun 17, 2007 11:16 am
Location: Paris

Tue Dec 18, 2007 10:59 am

Merci pour le renseignement !
Je suis pressé de voir ça et d'écouter en boucle les musiques ! :nuts:

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